XxStratoMasterXx
Regular
Well, I sent an email to Tim asking whether real-time radiosity would be viable in games, and here's what I got from him
Tim Sweeney said:Realtime radiosity will eventually be possible. You could implement physically inaccurate single-bounce approximations right now just by precomputing per-object irradiance; 15 years from now there will certainly be enough CPU and GPU power to implement arbitrary unconstrained radiosity. In the meantime, I expect we'll see a variety of approximations emerge.