Tim Sweeney on next 1up yours

Rangers

Legend
Word is Tim Sweeney will guest on the next 1up yours podcast slated for April 6. Those guys dont shy away from tough questions and controversy, so hopefully it'll be quiet interesting, and maybe some info will be divulged about Tim's feelings about the various consoles.

http://www.1up.com/do/feature?cId=3149993

New episodes usually are uploaded sometime around 6PM Fridays, though it can vary a bit.
 
So thats tonight right?

I like him in his interviews, usually comes off as a down to earth person (for lack of a better term) :D
 
Too bad it's not Mark Rein though. Then I'm sure we'd get some juicy stuff :smile:

Actually no, Rein is pretty reserved now after shooting his mouth off too many times, and Sweeney is a programmer and not somebody you hear from much, so this is better.
 
Sweeney is bound to love the PS3 as he as long argued that CPUs are where it is at and GPUs are simply a stopgap.
 
Sweeney is bound to love the PS3 as he as long argued that CPUs are where it is at and GPUs are simply a stopgap.

Actually he seems a little down on the amount of work required:

But he did comment specifically on how difficult it is to program for multi-core processors and the even more complex Cell chip used in the PlayStation 3. He noted that it "takes about twice the effort and development cost to develop for a multi-threaded CPU," compared to a single-core CPU. Even more than that, according to Epic's analysis, fully exploiting the PS3 Cell chip "required about 5 times as much cost and development time than single-core."
http://www.gamasutra.com/php-bin/news_index.php?story=10974

It'll be interesting to see how his view has chanegd after some more time with the HW.
 
Actually he seems a little down on the amount of work required...

Isn't this pretty much what all devs have said up to this point? (aside from the actual figure)

At least that's what I've seen. It was just a matter of some devs being more excited than others for the potential that cell provided devs to achieve their vision.

Some have been gung-ho while others wrote it off as too much work with too little in return, and many varients in between.
 
"[Microsoft] getting a little greedy"

Seems the situation with the Gears DLC is true. Microsoft, you're really screwing up here and with Windows Live. Jesus, I could swear they put a monkey in charge of some of this stuff. Then again, perhaps that's giving them too much credit.

I'd always recommend listening to 1Up Yours podcast, but especially so with this one. Excellent talk with Tim and Mark.
 
"[Microsoft] getting a little greedy"

Seems the situation with the Gears DLC is true. Microsoft, you're really screwing up here and with Windows Live. Jesus, I could swear they put a monkey in charge of some of this stuff. Then again, perhaps that's giving them too much credit.

Big surprise. :rolleyes: It makes me wonder how much Epic gets out of the DLC then. I mean, if they're willing to do it for free, and MS *convinces* them to charge for it... *sigh*
 
One of the biggest issues I have is... a couple dollars isn't a big deal, you know, that's sacrificing coffee a couple days (one day, if you're one of those... ones that goes to Starbucks or such). And if the content is worth it, I'll gladly pay for it. I'd PREFER it for free, but it's such a non-issue, that I'd still gladly pay for it.

It's the BOHICA stuff that ticks me off. Making people pay for CHEATS, stupid stuff like content that's ALREADY ON THE DISC and comes for NO EXTRA CHARGE ON THE LAST-GEN, CHEAPER VERSION OF THE GAME, and so on is really stupid. It's that Microsoft, who had no hand whatsoever in making this content, making the decision to have us pay for this content (of course, the developers have the choice of not releasing their content on the xbox at all. See? Choice for developers!). And they get a cut. There should be a flat fee for putting content up on Live--what it costs Microsoft to put it up and keep it on their servers and so on, to certify it if applicable, and a certain amount of profit. But, it's their service, therefore its their right to get as much of a percentage as they want from it.

It's unbelievable how much I've become annoyed with Microsoft's moves as of late. It's like somebody has to be making horribly inane decisions of the three console manufacturers, and when one improves, another has to out-do their worst ten-fold.

I'd just like an assurance that by paying for this content, I'm not giving it to Microsoft so they can wear $5 bill-lined condoms.

I should also clarify that I took that quote out of context to an extent. While I feel it's perfectly applicable to the Gears DLC, it was mentioned in reference to how MS is dealing with Live features on PC, and Tim saying they should offer more features that merit a premium price (like a Halo 2-esque lobby for every game, as he and Mark say, rather than try to rip-off consumers by making developers remove features they've had (like chat, ranking, what have you)).
 
5 times is a load of crap...

I would like the context of his quote. It wouldn't be surprising if it took significantly more time and resources on the programming end and that was his point of comparison, i.e. increased costs/time on the programming side. Based on their comments on UE3 and the inflated costs tossed around are overblown for next gen titles this would make sense (stab in the dark) because even a 5x increase on the programming side isn't going to nail your bottomline like a 5x increase in art costs. But it could be total pr inflated numbers to make "his point" and be inaccurate as you state.

Big surprise. :rolleyes: It makes me wonder how much Epic gets out of the DLC then. I mean, if they're willing to do it for free, and MS *convinces* them to charge for it... *sigh*

On the other hand Epic has got quite the sweet deal. They retained the Gears of War IP, they retained all the licensing rights for other media like movies, and MS clearly set their game up for success with high profile marketing at not one but two E3s (2005 and 2006) as well as TGS/X05 and made it their big title of 2006 (instead of something like Lost Planet) on top of funding and marketting placement. MS invested a lot into Epic/Gears of War when Epic has not delivered a console title in the past that merited being a "game of the year" for a console. The bet panned out for both of them: Epic got their first huge console hit, kept the IP rights, and has pushed them into the position as the premier middleware solution and MS got the killer app they needed for 2006 and to market it as they want.

Since the game is a MGS published game it is kind of dirty to go behind their backs to the fans and complain about the publisher who has done their fair share to make the game the success it is. I do NOT like paying for DLC for what is essentially filling in for missing content. And I think the entire Live-PC deal where to get onto Live you have to begin charging for features that your standalone online product already delivers is pure BS and won't resonante well with the online PCmmunity.

It's that Microsoft, who had no hand whatsoever in making this content, making the decision to have us pay for this content

They are the publisher.

developers have the choice of not releasing their content on the xbox at all. See? Choice for developers!). And they get a cut. There should be a flat fee for putting content up on Live--what it costs Microsoft to put it up and keep it on their servers and so on, to certify it if applicable, and a certain amount of profit. But, it's their service, therefore its their right to get as much of a percentage as they want from it.

The best way to communicate such is by NOT buying the DLC. I have always been in shock that people buy DRM resticted media from places like iTunes (nice to see that change... at a cost). I am a fan of DLC and will even pay for robust DLC (like full expansions for $20) but the nickle and dime stuff... no thanks.

It's unbelievable how much I've become annoyed with Microsoft's moves as of late. It's like somebody has to be making horribly inane decisions of the three console manufacturers, and when one improves, another has to out-do their worst ten-fold.

To be fair, MS has been gouging on non-core aspects from the get go. Look at the hardware:

Buy a core console unit and then every perephrial is a gouge: Controllers, Remotes, Memory Cards, HDDs, etc.

Buy a game and then...

And MS still hasn't turned a profit with this tactic. I think it would attract more people to their platform if they didn't feel nickled and dimed and had a better entry point.

I'd just like an assurance that by paying for this content, I'm not giving it to Microsoft so they can wear $5 bill-lined condoms.

Currently this distinctive honor would be Nintendo's seeing as MS and Sony are not turning profits on their game divisions at the moment.

I should also clarify that I took that quote out of context to an extent. While I feel it's perfectly applicable to the Gears DLC, it was mentioned in reference to how MS is dealing with Live features on PC, and Tim saying they should offer more features that merit a premium price (like a Halo 2-esque lobby for every game, as he and Mark say, rather than try to rip-off consumers by making developers remove features they've had (like chat, ranking, what have you)).

That is BS. At that point a developer gets to choose to either support Windows Live or not. As for a MGS published game the developer has to look at their contract and either a) realize they gave up those rights or b) write them in, else the are out of luck... as are gamers. But MS as the publisher they have other motives, like pushing Windows Live, which a developer bows too when they get the benefits of MGS publishing. You cannot have your cake and ...
 
On the other hand Epic has got quite the sweet deal. They retained the Gears of War IP, they retained all the licensing rights for other media like movies, and MS clearly set their game up for success with high profile marketing at not one but two E3s (2005 and 2006) as well as TGS/X05 and made it their big title of 2006 (instead of something like Lost Planet) on top of funding and marketting placement. MS invested a lot into Epic/Gears of War when Epic has not delivered a console title in the past that merited being a "game of the year" for a console. The bet panned out for both of them: Epic got their first huge console hit, kept the IP rights, and has pushed them into the position as the premier middleware solution and MS got the killer app they needed for 2006 and to market it as they want.

Some great points, sir. That is well and great, and I hope that means they may be able to hire more talent to work on sequels simultaneously for Gears or other ventures. They are clearly making a lot of money, and at the same time there is this expressed interest to release bonus content for as they have with the Unreal Tournament/Championship series. I just don't like how MS is handling DLC for them. What gets me worked up so much is that Rein has repeatedly stated in interviews that they'd like to release the content for free just as they had on PC in the past, implying that MS is nudging otherwise (I can dig up a TXB interview, but other statements I can't recall exactly where). If Rein didn't state it, I wouldn't pay much attention For example, I accept that everything related to Halo is going to cost something, so I won't really bitch about it.

Even the first DLC was "free" for users because Discovery was nice enough to sponsor it. At some point money was exchanged with a third party for advertisement. I believe one of Rein's own ideas in an interview was to implement a type of advertising system into XBLM to reduce end-user costs. For instance, showing ads while you downloaded items.

Since the game is a MGS published game it is kind of dirty to go behind their backs to the fans and complain about the publisher who has done their fair share to make the game the success it is. I do NOT like paying for DLC for what is essentially filling in for missing content. And I think the entire Live-PC deal where to get onto Live you have to begin charging for features that your standalone online product already delivers is pure BS and won't resonate well with the online PC community.

Indeed, and it reinforces the idea that the console space is that much more profitable because there is not so great a precedent in the past regarding bonus downloadable content on consoles. Yes, the people who have a definite PC gaming background will put out an uproar. But I think as long as the pricing is fair with respect to the content, things will pan out fine. So far it seems to be the case; I am certainly not going to get everything but someone will or will not. It is a business, and I have no problem with companies charging what they will. Fair enough, and clearly the system works if there is going to be a huge backlash about horse armour and things are changed for the next release.

Personally, I find it kind of interesting in that when I think about charging on consoles, I do not have as much a problem as I would on PC. And I think that is mostly due to the quality of service that Microsoft imposes for XBLM with the whole certification process and knowing that the system is not particularly as hackable and is user friendly. But of course, the obvious "analogue" to Xbox Live is Blizzard's own Battle.net...

...and off-topic. :p
 
They are the publisher.
Yes, they are the publisher, and they funded Gears development and did extensive marketing for Epic, which Tim points out. They're grateful.

But they didn't pay Epic to create the DLC content--the stuff Epic wanted to give away free. If they had, it would be 100% understandable that they ask/demand/push/whatever Epic to release it as payed DLC.

The best way to communicate such is by NOT buying the DLC. I have always been in shock that people buy DRM resticted media from places like iTunes (nice to see that change... at a cost). I am a fan of DLC and will even pay for robust DLC (like full expansions for $20) but the nickle and dime stuff... no thanks.
None of it is priced so unreasonably that the majority will avoid purchasing it (as we have seen with themes, picture packs, cheat codes, horse armor, and all this other stuff). You won't be doing much voting with your wallet in that case, especially with reasonably-priced content as map packs tend to be (with the $15 GRAW DLC being the biggest counter example I can think of, but one among few). If you want to save yourself money, then it's easy-as-pie, mission accomplished. But hoping that enough people would avoid buying it to stop that kind of stuff.... I don't think it's a reasonable hope.

So, like said, it's not paying for DLC that's the issue. It's paying for DLC that should have been free, given that the developer responsible for its existence in the first place, wanted that. The costs to Microsoft would come strictly in the areas of putting up the download on their servers, certifying it, and such. They're not paying a million dollars for Epic to produce it.

My money shouldn't be lining the condoms of anybody except those responsible for taking the initiative and investing in creating the stuff I'm paying for. When Microsoft contracts Epic to make new Gears map, then I'd expect and approve of them charging for it, taking a significant chunk of it, and so on. When guys at Epic start placing some of their OWN budget on creating this stuff, MS isn't involved beyond their indirect relationship having to do with the original development and marketing of the game, and MS never pays a single cent for it... don't you find it a little unreasonable that they're not allowing Epic to release THEIR content for free? Of course, marketplace belongs to MS, and they control final say even if they tell people that developer have the final say. Protecting the value of their other, price-gouging developers such as EA. It would look pretty bad that you have to pay $2 to get a T-shirt for your guy in an EA game, and for nothing more than the time it takes to download, you get half a dozen brand-spanking new maps for the hottest game on the 360, spaced out over several months. So it's understandable why they're doing all of this, but when they start spouting their BS lies about developers having final say (yet we still don't see the free DLC)... that's one of the things that irks me.

To be fair, MS has been gouging on non-core aspects from the get go. Look at the hardware:

Buy a core console unit and then every perephrial is a gouge: Controllers, Remotes, Memory Cards, HDDs, etc.

Buy a game and then...

And MS still hasn't turned a profit with this tactic. I think it would attract more people to their platform if they didn't feel nickled and dimed and had a better entry point.

I should add that besides being annoyed with their decisions, I'm moreso astonished that they're making these horribly inane choices.

As a company, trying to spread adoption of their Windows Live initiative, they're just screwing themselves. They're killing their very own opportunities, as if they're trying to sabotage their own stuff. They've been doing fairly until now, but now, when they have the chance to expand their userbase... see below.


That is BS. At that point a developer gets to choose to either support Windows Live or not. As for a MGS published game the developer has to look at their contract and either a) realize they gave up those rights or b) write them in, else the are out of luck... as are gamers. But MS as the publisher they have other motives, like pushing Windows Live, which a developer bows too when they get the benefits of MGS publishing. You cannot have your cake and ...

Yes, exactly, to support Windows Live or NOT. What they're doing is asking developers to SCREW all non-Live customers to support Live for Windows. Instead of attempting to give more incentives to Live, they're just moving features from the free space to the paid space. Why would developers want to support Live when MS demands they REMOVE features they used to have, JUST so they can put it under the list of features you get with a Live Gold account for which developers aren't going to see any money? Yes, it standardizes things, and that's great. For all the developers below that minimum feature list, this is great. It only adds things. But for the ones who went the extra mile, have LiveGold-like features, they're going to have to cut stuff from their game. For Microsoft's service. It's unbelievable that Microsoft thinks they're going to WIN developers with this system. They realized that making PC users pay for multiplayer just was not going to fly in the PC space. But with less common features as is the case here, they might be able to get away with it. And they're certainly trying.
 
Well, as far as 360 pay DLC content goes, didn't you hear Rein say that in MS defense they are selling the hardware at a loss?

I mean it could be argued, that MS is out there losing a lot of money to have a bigger install base so Epic can sell more Gears of War. And they deserve ways to try and make money.

People get so emotional about this stuff, personaly I dont understand it at all. We're usually talking in amounts of $2-$5. And it's not like there's not plenty of competing systems out there if you dont like it.

I would say 99.9% of the kvetching about microtransactions has been totally bogus in my eyes. I would say, the case of MS (supposedly) trying to force Epic to charge for maps they want to give free probably falls in the .1%, where it actually does bug me a tiny bit.

The Sweeney bit was far less entertaining than I thought, I expected him to be in the studio for the whole show, as some other devs past have been, and commenting on a wider range of topics. I didn't realize it was going to be a one segment skype interview mostly focused on GFW Live or whatever.
 
Yes, they are the publisher, and they funded Gears development and did extensive marketing for Epic, which Tim points out. They're grateful.

But they didn't pay Epic to create the DLC content--the stuff Epic wanted to give away free. If they had, it would be 100% understandable that they ask/demand/push/whatever Epic to release it as payed DLC.


If that's what happened, it's pretty stupid for Epic to put staff on a project, with assumptions about how it will pan out, without having the publisher agreeing and approving to their plan. That's poor management. As someone who works for a large company, you never, ever begin working on something until #1) it's been approved by management and client, and #2) you have budget allocated.

Then speaking to the media about it, whining about how the publisher is at fault, is just sour grapes.

I love Gears, however, and would love free content. I certainly won't be paying for the new DLC.
 
It is important to note that a compromise sounds like it's in the works, and the DLC will eventually be delivered for free, ala Halo maps. Pay to get it day 1, and then release for everyone eventually.

It's very annoying how much control MS is trying to exert on developers to nickel and dime us, but at least they are not being completely draconian about it, even on the games they publish. It definately requires a developer with considerable leverage like Epic or Bungie to make it happen though, I doubt smaller developers would be comfortable to stick to their guns in the same way.

My worry is MS extending this same 'suggestions' to 3rd party developers and creating a situation where developers feel uncomfortable release free content for their games.

The other annoying thing to me about what MS is doing is the DELAYS. To me, DLC is most enjoyable when it's released while I'm still playing the game. Not 6 months later when I'm done with it. It takes long enough as it is, and to add an extra 3+ weeks to the testing phase increases the delay even longer. If we're talking full expansion packs, that;s one thing, but extra maps/game modes need to be delivered quickly.

A great example is crackdown, I would've loved to try some of the DLC they have talked about, flying vehicles, new co-op game modes etc. BUt it's taken so freakin long to get out the door, I'm done with the game. Am I now going to pay $10 for some extra modes to a game I'm basically done with? I don't think so.

In the end, it would be a much more appealng service if MS was more hands off, and truly allowed for an open market, without pressuring developers one way or another. They should facilitiate the growth of DLC, not try and dictate where it will go.
 
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If Epic want it to be free they should pay all server fees MS would pay for its distribution.
 
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