A little bird told to me that the original specs that were shown to the developers were under NDA and that the specs were this:
CPU 105Mhz
RCP 70Mhz
400k pol/sec with all the effects on.
and the final specs:
CPU 93.75Mhz
RCP 62.5Mhz
150k pol/seg with all the effects on.
I have heard 2 stories about this change of specs.
The first said that the desing of the SGI processor failed and Nintendo changed it for an IBM CPU losing a lot of power because the RSX has a lot of registers and instruccionts that must be used with the original CPU to work.
The second said that the RCP is 1/4 of Reality Inmersion because it was designed for run in 320x240 and the RI in 640x480. With this cut combined to the lack of sound chip in the system the console loses a lot of polygonal performance.
Any of you can confirm this?
And if you cannot tell anything in a public forum my MSN is urian10041983@hotmail.com.
CPU 105Mhz
RCP 70Mhz
400k pol/sec with all the effects on.
and the final specs:
CPU 93.75Mhz
RCP 62.5Mhz
150k pol/seg with all the effects on.
I have heard 2 stories about this change of specs.
The first said that the desing of the SGI processor failed and Nintendo changed it for an IBM CPU losing a lot of power because the RSX has a lot of registers and instruccionts that must be used with the original CPU to work.
The second said that the RCP is 1/4 of Reality Inmersion because it was designed for run in 320x240 and the RI in 640x480. With this cut combined to the lack of sound chip in the system the console loses a lot of polygonal performance.
Any of you can confirm this?
And if you cannot tell anything in a public forum my MSN is urian10041983@hotmail.com.