Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I do remember them saying there will be no visual compromise for the consoles compared to the PC. Tho gimping the resolution is not what I call "no compromise" at all.
Max settings at 1080p/30. That's probably about all I can hope for out of my current PC, so I would be more than happy with that on PS4.So you expect it to run at at 4K + 60fps with bags of high quality AA?
1080 with a solid 30 on high settings for PS4 or bust.
It doesn't have to be ultra and it doesn't have to have wolf fur tech, just get it to 1080p and i'll be happy. I've noticed that ultra and high don't differ that much in many games, and considering how good witcher 3 looks to begin with, IQ is gonna matter much more in the end to see all the pretty assets
There is virtually no difference between the High and Ultra setting in TW2 excluding ubersampling, even the medium to ultra is subtle. I'm pretty sure they can tweak the setting for PS4 from a range of ultra, high and medium in order to get 1080p, so why waste precious resources on everything ultra just for PC console parity sake while loosing a decent chunk of res.
http://www.youtube.com/watch?v=MRzHx_XXh18&hd=1
cause i'm pretty sure with the GPU disparity, they are going to have to make more cutbacks to the game than just in graphics or resolution to get 1080p. They are still bound by rops and fillrate as well as bandwidth. Its just a lot more feasible for ps4 to get there without loosing anywhere near as much.
CD Projekt said:Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGs and distill them into a quintessence, into a game that would effectively crown those years
At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world - and that's most important. We've created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice - all for you.
We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.
We recently re-examined what we had achieved thus far, and faced a choice about the game's final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.