Yup, lead graphics/engine programmer.
Here comes the 10000 questions
Yup, lead graphics/engine programmer.
Oh, cool. Congratulations, great trailer...wonder what you guys can pull out of the PS4. I already appreciated your PSP God of Wars...they looked astoundingly good.
I hope at some point, you are allowed to talk some more about the The Order: 1886 graphics/physics technology.
We will definitely be talking about some of the graphics tech at SIGGRAPH this year, and I'm sure we'll be presenting more in the future.
Cool! Looking forward to it!
By the way, is the book you have also suitable for rendering newbies or only professionals?
Yup, I don't really remember everything at this point.If they manage the same level of graphics fidelity in the rest of the game (without constant fog) then this could be the best looking PS4 game by far. Really impressed by what was shown. And I love the setting. Hopefully it's coming to PC. But not going to hold my breath.
Regards,
SB
Nothing is confirmed, only that the game will be "action adventure".
I like the sound of that, a filmic and engaging single player experience is what I love the most about such a title. This fancy lens distortion effect is probably also contributing to the CGI look of the announcement trailer.The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.
With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.
PSB: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?
RW: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.
PlayStation.Blog: So, exactly what kind of game is The Order: 1886?
Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics.