There's a bunch of factors at play here that prevent you from not having a good time with the game, and then there's a simple set of factors, maybe only two basic ones, that allow you to have a good time with the game. Some of them largely universal, some more personal. You just don't see them. So in your case, you couldn't write a review explaining why you had a blast with the game. But that doesn't mean it can't be done, by anyone, including you if you were willing to learn.
Seriously, even emotion, today, is pretty well understood by science. So if anyone still thinks that science could never replace it, that is nonsense. However, emotion is efficient for some purposes, and even emotionally written reviews can be used sensibly to attain a more objective / valuable impression of a game for any individual reader.
So I maintain that in this day and age reviews could be completely scientific. I have a nearly perfect system developed in my head and partly on paper, and I wish I could find the time to implement and prove it (not to mention use and rely on it
). It would have many applications outside of reviews too. For now, I'm just refining it in my head until it is so well thought out that it won't take me long to build it, or I have crystalised it out into something that can be done incrementally (I'm getting there), or I find some people to set it up with (maybe Eurogamer is interested, I might have a chat with them and they seem to be a proficient bunch - and they recently added a 'Benelux' branch too).
I think I have a lot of the required background (in Language and Literature, Psychology and ICT among others) to set it up by myself, but joint efforts are usually more effective (and faster, important in this competitive world
).