The most satisfyingly difficult game you've ever played?

AzBat said:
Simon,
We must be around the same age as I loved played all those games(Zorks,HHGTTG,etc). Couldn't have finished HHGTTG without the Invisi-Clues since I had never read the book.
Actually, I'm not sure the book would have helped. The storylines very quickly diverged.

FWIW I think I still have the "peril-sensitive sunglasses" that shipped with the game. 8)
 
Zork is a resume-worthy accreditation in problem solving and resourcefulness. It had me controlling sluice gates, avoiding rusty old knives in mazes, and clinging to the last shreds of grue-repellent light from a dying lamp for years. Although left with elaborate maps and plans of action, I've never cracked Zork II and III far enough.

Infocom had me hooked to my Commodore 64, though: HitchHiker's Guide, the detective drama Deadline, the desert adventure Infidel, and later Beyond Zork.
 
Lazy8s said:
Zork is a resume-worthy accreditation in problem solving and resourcefulness. It had me controlling sluice gates, avoiding rusty old knives in mazes, and clinging to the last shreds of grue-repellent light from a dying lamp for years. Although left with elaborate maps and plans of action, I've never cracked Zork II and III far enough.
I got through all 3 Zorks, "Enchanter", "HHGTG", "Bureaucracy" (another Douglas Adams classic) and "Leather Goddess of Phobos" just to name a few.

The sad thing is I went back to play Zork1 again and got stuck :( Guess the brain is decaying with age!
 
how could i forget. Rick Dangerous!! (amiga, plays perfectly under Emu on pc and xbox , i recomend!)
 
Zarch (Archimedes) aka Virus (Amiga, ST, etc), hard to master and challenging ... yet very addictive.
 
Offhand, I think Bureaucracy was harder than HHGttG, because I could get into the flow of HHG and loved the environment, while Bureaucracy's whole purpose was to confound me and drive me nuts. ;) Never did finish that game... <sigh>
 
cthellis42 said:
Offhand, I think Bureaucracy was harder than HHGttG, because I could get into the flow of HHG and loved the environment, while Bureaucracy's whole purpose was to confound me and drive me nuts. ;) Never did finish that game... <sigh>
I'll give a a very rough summary of the ending then...
At the end of it you catch a nerdy hacker who is the cause of all the annoying problems
 
Simon F said:
cthellis42 said:
Offhand, I think Bureaucracy was harder than HHGttG, because I could get into the flow of HHG and loved the environment, while Bureaucracy's whole purpose was to confound me and drive me nuts. ;) Never did finish that game... <sigh>
I'll give a a very rough summary of the ending then...
At the end of it you catch a nerdy hacker who is the cause of all the annoying problems

Leather Goddess of Phobos? Reading that reminded me of the sense of naughtiness playing that game gave me in my preteen years... wow. Thanks!

Infocom games should be required reading/playing for anyone interested in game development... its easy to catpture someones eyes but much more difficult to capture someones imagination...
 
Double Dragon, I never completed it, my player always died at the same spot. :devilish:

I never beat the end (baby)boss in Parasite Eve II.
I can't complete a particular race with Indycar "car", so I stuck...

o_O
 
Vysez said:
Since it looks like the threads turned into a Zork fan convention...
Screw all yer "fancy graphics" and yer "8-bit sound," ya durn long-haired hippies! Why, back in my day, ye got ASCII and you liked it!
 
Neuromancer, an old graphic adventure game based on William Gibson's book, had puzzle solving that took more ingenuity and set-up than many find-the-key direct challenges of today. In the game, the player controlled a character whose environment was, like most games, the physical world/city around him, but it also gave the player two other environments with which to interact, an internet for browsing (which portrayed the modern world wide web with incredible resemblance even though the game came out around 1988) and a virtual reality for exploring in cyberspace.

Many of the puzzles provided well-earned satisfaction to the player by having them achieve results in the game's physical world only through elaborate manipulation of the other two environments. Money could be made in a process that involved hacking a company's network in cyberspace for passwords, accessing their payroll from secure levels of their website on the internet, substituting your name for one of their employees, and finally walking to the company's headquarters in the physical world to pick up that employee's paycheck for yourself.
 
mario brothers . I made it up to lvl 98 before dieing . All my friends were amazed . Then we found out that at lvl 99 it restarts at lvl 0 haha
 
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