Trini AA also effects fillrates, not just bandwidth, to a much higher degree actually.
I still don't get what you're saying - how would applying 4xAA affect fillrate to any degree on an architecture supporting single cycle 4xAA ?
Trini AA also effects fillrates, not just bandwidth, to a much higher degree actually.
well that means the bandwidth has very little to do with the over all results. The shader core as a lot more to do with it. As with many other games.
This also happens in the Far Cry engine 1 and upcoming Crysis engine as well, not to mention Unreal 3 technology too.
well that means the bandwidth has very little to do with the over all results. The shader core as a lot more to do with it. As with many other games.
Architectures are the sum of all their parts. When comparing different chips and different architectures you have to bear in mind that a whole hots of things can be different - especially when comparing parts with signifcantly differing numbers of transistors that have more dedicated to improving efficiencies all around.well that means the bandwidth has very little to do with the over all results. The shader core as a lot more to do with it. As with many other games.
doesn't really matter if its single cycle x4 AA if higher settings are used over x4 AA games tend to be more fillrate bound specially games that are shader intensive, like Oblivion and upcoming games.
If the r600 doesn't come with more pixel shader power and ability to push more pixels to the screen then the g80, I don't see how all that extra bandwidth will come to use.
So are we considering "extreme resolutions" to equal "anything higher than I personally have" now? Should we ask Dell how many 2405 and 2407 they've sold at 1920x1200 in the last two years? Who do you think is buying those? The IGP crowd? :smile: If R600's bw advantage allows it to kick butt at 1920x1200 (with AA/AF, of course), then that it is going to be a signficant help in its ability to move units.
Would you mine to elaborate more on this "upcoming Crysis" in your statement?
It sounds as if you are doing the engine yourself or you have studied it already!!
Could you please care to direct me to the link on it, so that I could have a good chance on reading on
Heh, don't try to weasel out of that one. You were basing your argument on 4xAA numbers now you want to just ignore that and talk about higher AA settings? Tsk, tsk Exactly what evidence are you using to determine that 8xAA is more fillrate bound than bandwidth bound anyway?
Why are you ignoring the fact that g80 suffers a significant performance hit when 4xAA is applied? It's obviously not fillrate related since 4xAA fillrate is supposedly equivalent to 0xAA fillrate so it has to be bandwidth no?
Well, I happen to find the review at Digit-life on FarCry research that both x1900XTX and x1950XTX thrumb the 8800GTs on 4xAA and 16xAF at resolution of 2560x1600 and also 1600x1200...
http://www.digit-life.com/articles2/digest3d/1206/itogi-video-fc2-wxp-pcie-aaa.html
And the strange thing is that x1950XTX thrumbs even the 8800GTX on the CoH at the highest resolution (2560x1600) on the same setting!!
http://www.digit-life.com/articles2/digest3d/1206/itogi-video-ch-wxp-pcie-aaa.html
Just wonder what is up on the CoH test as the 8800GTX having more PS and Memory than x1950XTX...
Edit: Argh... Thank for kindly replying on above post :smile:
Well, I happen to find the review at Digit-life on FarCry research that both x1900XTX and x1950XTX thrumb the 8800GTs on 4xAA and 16xAF at resolution of 2560x1600 and also 1600x1200...
http://www.digit-life.com/articles2/digest3d/1206/itogi-video-fc2-wxp-pcie-aaa.html
And the strange thing is that x1950XTX thrumbs even the 8800GTX on the CoH at the highest resolution (2560x1600) on the same setting!!
http://www.digit-life.com/articles2/digest3d/1206/itogi-video-ch-wxp-pcie-aaa.html
Just wonder what is up on the CoH test as the 8800GTX having more PS and Memory than x1950XTX...
Edit: Argh... Thank for kindly replying on above post :smile:
Actually adding in x4 AA what is the % drop? 1-3% I don't concider that that much.
Nope try 15-30% based on the level of CPU limitation of the 0xAA results.
To be honest I don't think you've really formed a coherent argument so I'm not even sure what you're really saying (or maybe I'm just slow ). I guess your underlying point is that R600's bandwidth advantage isn't a big deal because G80 isn't bandwidth limited at higher resolutions with AA applied. I've yet to see you provide any evidence to support that hypothesis though. Also, you seem to be assuming that bandwidth will be R600's only advantage
But if you look at that firing squad benchmark set, as the res increases and settings stay the same, fillrates are getting hit harder, specially when you look at the shift from 1920x1200 to 2560x1600.
Look at the Oblivion benchmarks where the GTS has a lead at 1920x1200 and drops to under that of the x1950xtx, bandwidth is equal, but the GTS has slightly lower pixel fillrates.
http://www.xbitlabs.com/articles/video/display/gf8800_15.html
found one with no aa and x2 and x4 aa
its not that hard of hit
For every CPU limited bench you find I can find 5 that aren't Check out Rage3D's review for some good examples.