I mean, i cant invent a similar game relased at the same time if nobody released one exactly afterwards, cant i ? It doesnt even matter, because the initial post i made about this is how ND are inflated in a very artificial manner regarding the visual prowess of their games. When their fans claim that they're the best, they dont try to segment it the way you do. They think it looks better than any game on any platform. So i'll compare them in that way. Nevermind that they had the misfortune of launching uncharted 1, 3 and the first last of us in the same year with Crysis 1,2 and 3. So them being on top graphically is out of the question for those games. Uncharted 4 launched alongside Doom, Battlefield 1, Quantum Break, Dishonored 2, Divison, Gears 4, etc. The game stacks favourably against this selection, but its not some slam dunk. And then we get to last of us 2 which i already covered.
Its a situation where this studio has never in their entire existence released a game that was the best graphically of that year, yet you sparse various online comunities and you will see that claim often. And i always found it bizzare.
It isnt about finding something that is exactly the same. But a game where it focuses on similar strengths.
For example if I compare GT Sport with a Plaque's Tale whats the point? Either GT is garbage because it doesnt have good looking characters or A Plague's Tale is garbage because it doesnt have good looking cars.
The praise Naughty Dog games get is justifiable as they have outstanding attention to detail and are pushing technically the console. All of ND games pushed the envelope on what the hardware could achieve with crazy variety in environments and attention to detail. There is a flow, density and variety of visual features that other game's didnt try to implement in a single title. Quantum Break and Doom for example are more or less taking place in few settings with pretty much a stable static presentation and flat focus across the whole game. It doesnt matter for example if in Doom you are playing in a sci fi base or in hell. It feels and plays exactly the same. Same with every title you mention.
Most games feel mechanical. But Naughty Dog tries to tell a story in every visual and adds subtle quite often even details that other developers would have considered unnecessary that you need to pay attention to consciously describe, but unconsciously you sense them.
Take Uncharted 4 for example, and the game traverses you to multiple locations, each focusing on different kind of technical achievements blending animations, character detail, physics and a variety of interactions and seamless set pieces creating a density of polish and variety that you rarely find in a single title. It takes you from cities, to the sea, to caves, to ruins, to abandoned cities, each with its own unique look, polish and visual features and specific technical implementation that are specific to each environment.
It is the whole coherence and visual density of the package that makes Naughty Dog games so impressive and believable.
Most games feel sterile even though they punch incredible detail because they are too focused on static detail and only some specific effects that sell their games.
I played Crysis 2 and all Gears of War games on my 360, and even though they were detailed, they felt super flat compared to the polished roller coaster ride that were the Uncharted games. I played Destiny, I enjoyed it it looked good, but it felt sterile compared to Uncharted 4. Division is not even worth mentioning.
Regarding TLOU2, the variety in the environments is simply outwordly, with every town, environment and building telling their own story. The characters and their animations are more believable than any other game I ve played back then. What makes their games so impressive isnt just the static detail, but how cohesively everything blends and how everything tells a story.
Surely you can find games that compete in static detail, but it is not just the static detail were ND excels. It is how it focuses on so many aspects that comprise a world and polishes in a way that everything is cohesive and speak with each other.
This isnt about how their games look better than anything else in everything. But how their games are uniquely executed.