I would think the workers behind mega-hits like MW2 are doing well but most everyone else probably must feel the economic strain not just in the industry but nationally/globally.
It seems games sales follow a similar trend to movie ticket sales, where a big part of the revenues has to be earned in the first week or two after release, before other releases draw away revenues.
So release dates seem to be slotted or have specific windows and that is why there's such pressure to make that window.
While other software doesn't have this sales pattern as entertainment software, usually software development schedules also have peaks like this. But since that software isn't hit-driven like games, well-managed software companies keep larger permanent staff, whereas games studios seem to use contractors more.
I remember looking at the Square web site several years ago. Seemed like they had very generous benefits, like a month off between projects, bonuses, etc. They were doing very well at the time.
It seems games sales follow a similar trend to movie ticket sales, where a big part of the revenues has to be earned in the first week or two after release, before other releases draw away revenues.
So release dates seem to be slotted or have specific windows and that is why there's such pressure to make that window.
While other software doesn't have this sales pattern as entertainment software, usually software development schedules also have peaks like this. But since that software isn't hit-driven like games, well-managed software companies keep larger permanent staff, whereas games studios seem to use contractors more.
I remember looking at the Square web site several years ago. Seemed like they had very generous benefits, like a month off between projects, bonuses, etc. They were doing very well at the time.