Well, it's just busywork.
BTW, did I made a mistake last night when I used all my points on gadgets? I see now that they are not connected with any trophy. I could have saved those points on unlocking suits.
I hope I didn't screw my platinum trophy over. I have two more district to clear and I'll see what I have left. I have all the suits, but I think there is something else I need and I hope I have the currency.
The first time I switched to the video I thought it was real footage. wow !https://streamable.com/vttwg
Best NPC animation ever ?
I really like the game. My only real complain so far are some story elements about Miles.
Its like an old Far Cry or AC game from which Ubisoft wants to get away ("Ubisoft formula"). Climbing up towers in every area of the city to unlock collectibles which have to be collected with the help of the minimap. Then come blunt tasks like hitting enemies or swinging through target objects. It is a checklist game where the grind is also bound to character progress. I'm not saying that it's bad, I'm just wondering that it's hardly criticized while that's often the case from Ubisoft games.
Isn't that what grind is? Having to do little, easy tasks to level up. You only get the full experience of all the upgrades if you do these tasks - you don't get the full experience if you just follow the main story.Their purpose seems limited to upgrading gadgets and boosting XP for improving skills but seem to be a take-it-or-leave-it deal.
Where is the grind?
Isn't that what grind is? Having to do little, easy tasks to level up. You only get the full experience of all the upgrades if you do these tasks - you don't get the full experience if you just follow the main story.
Grinding refers to the playing time spent doing repetitive tasks within a game to unlock a particular game item...
That particular definition in full reads:In fact, your link says as much...
Grinding refers to the playing time spent doing repetitive tasks within a game to unlock a particular game item...
Grinding refers to the playing time spent doing repetitive tasks within a game to unlock a particular game item or to build the experience needed to progress smoothly through the game.