The Getaway 2

Sindre

Regular
So, The Getaway 2 has now been officially announced and is going to be released towards the end of this year. It will be a full sequal and not some sort of expansion pack that they initially planned.
I know many didn't like the first Getaway, it had lots of bugs and was a bit sticky, but I personally really liked it :D And I know you did too london-boy ;)
They did an amazing job with recreating the massive part of London, and now they are expanding it even more :oops:
Looking very forward to the first movies of this game.

This is from www.computerandvideogames.com in the news section:

"After years in the making, The Getaway finally trundled up in December 2002 on PS2 to decent sales and middling reviews. There was plenty in the Getaway to like, but there was also much that left us shuddering; the title was riddled with bugs, and the novelty of cruising London, shooting cops and peppering your every conversation with a flurry of cockney accented profanities proved to be, in current parlance, "not all that"; although the astonishing achievement in recreating London cannot be understated.
Nonetheless, Sony's London Studio (formerly Team Soho) has been putting together a sequel to the title over the last year, and at last the first details on the title have been revealed.

A proper game in its own right rather than the expansion pack that some were anticipating, neither of the lead characters from the previous game makes a re-appearance; this is a brand new story, though we're guessing there's still plenty of room for Big Vern-style capers.

This time round you play some East End "geezer" called Eddie O'Connor. Eddie divides his time between amateur boxing, working as a bouncer, and providing his dubious talents to the local criminal fraternity. He's probably having his voice supplied by some ex-public schoolboy toff called Tristan, but make no bones about it, Eddie is a bit of a rascal.

The plot's still hush-hush at this stage, but expect the usual Lock Stock and Two Smoking Cockneys schtick that the last game relied on; O'Connor gets lured ever more deeply into the mire of criminal life, at which stage we suspect he finds himself nicking cars, shooting rozzers and generally being a little bit "whay".

No word on other playable characters yet, but we'd be surprised if there weren't additional characters with whom to play through the game with, as in the first title.

The game reportedly has several strands, rather than just one story from two different perspectives, and that we can also expect a twist - though if it turns out O'Connor is really a ghost we're gonna be more than a little stroppy.

We also know that a gang of Eastern European gangsters is likely to figure as Soho vice racketeers, while the story will apparently take us through a number of new locations, though the action will still be confined to central London rather than the far flung suburbs. Instead, the team is concentrating on adding more detail to the locations.

Visuals have been greatly enhanced, with new combat moves, a greater sense of scale in the locations and a more atmospheric feel to the title, which will be complemented by a wider range of objectives.

The action isn't confined to street level either, with some rather dramatic sounding rooftop chases also making an appearance. Stealth elements will also figure, with Eddie wandering around sewers in a bid to dodge the fuzz, presumably.

There's also the promise of London Underground's famous Tube system making it into the title, though we're guessing it will probably appear in fairly limited form. Still, it's gotta be better than paying the congestion charge, right?

The Getaway was an ambitious title that didn't quite live up to expectations. The sequel looks similarly ambitious; let's hope the boys can pull this little tickle off. The Getaway 2 is set for release towards the end of 2004, guv'nor."
 
Freaky i was going to create a thread on TG2 myself.... :?

Anyway, YES i did like The Getaway although it got oh so frustrating at some points. It was a beautiful game for its time, only crippled by what seems to be a disease among UK developers, all graphics no gameplay...

We'll see how this turns out to be...
 
it's a great looking title (and it's neato for londoner to run carnage), but the gameplay feels tacked onto the engine.

my bet - demo the sequel.
 
I posted very detailed impressions on the first game at the time, they are around here.... the game still is one of the most beutiful things on PS2 even now, and funny enough the best parts were the interiors, absolutely stunning.

It was just a very very limited game, and after the wow factor subsided, there was very little left to be proud of... That said, some of the mission, a majority to be honest, were very much fun, again only crippled by the control system and the AWFUL HORRIBLE character response and animation, it was like playing a very early demo. In comparison the perfect animation and response of JAK2 is like a Pixar movie...
 
notAFanB said:
that and you LEAN AGAINST WALL TO RECOVER HEALTH???? :oops:


well, that in itself wouldnt be so bad, IF IT DIDN'T TAKE 10 SECONDS TO POSITION YOUR CHARACTER AND AWAIT TILL HE LEANS AGAINST THE FREAKING WALL, BY WHICH TIME U'RE DEAD 87 TIMES OVER!! :LOL: :LOL:
 
heh,

on a more serious note. for a game that tried oh so hard to remove itself from'standard' game like adeges (no health bar, no ammo bar no giant freaking arrows telling you where to go etc....). the whole running away and lean a wall thing just threw me.

heres to hoping they that all that content and make a better game this time round, hell I'd buy it just ot whizz down chinatown :)
 
SCEE's Phil Harrison or Chris Deering should force those people of Team SOHO to play through JAK2 (animation smoothness), R&C2 (polish and gameplay), GTA Vice City (howto fake believable freedom), SH3 (charakter models and facial animation), ZOE2/MGS2 (SFX and cinematographics), GT3 (car handling and physics).

If they'll learn something from that and mix it together with 3 years of re-creating half London ... that would result in A HELL OF A GAME :D
 
IMO The Getaway had some of the most realistic car crashes exactly like real life, maybe Polyphony Digital guys need to learn something from Team Soho. I wonder how they achieved this.
 
Deepak said:
IMO The Getaway had some of the most realistic car crashes exactly like real life, maybe Polyphony Digital guys need to learn something from Team Soho. I wonder how they achieved this.


The crashes were cool, in fact many things about the graphics were absolutely stunning (the smoke, the IQ among others).
The only thing is that "something" in the engine taxed the hardware a bit too much or was not very efficient, because it was never smooth. It was fast, but the framerate fluctuated a lot.

Still, as ChryZ said, yeah all of UK first party devs should learn a thing or 2 from all those other devs you mentioned. A LOT actually.
 
<a href ="http://www.videogamerx.net/bbs/view.php?id=vx01&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=4068">the old pictures in much better quality and some new</a>
 
There was a big feature of this game on the official PS2 mag this month. Still waiting to hear more, i'm not too fond on the "OHMYGODLOOKATTHIS" and "THISPRGUYJUSTSAIDITSGONNABETHEBESTTHINGEVER" kind of articles... Looks good, but that was never the problem in the first game. Far from it.
 
Found this at Eurogamer.net, from a poster called Taximan. Hilarious:

So, when is a developer going to make a freeform cit sprawling criminal-genre game set in Helsinki?

We've got brutal criminals, really! we do! *
We've got fast cars! **
Illicit trading on daaangerous narcotics!***
Seedy locations!****
Corrupt officials!*****
Curse in authentic urban-slang Finnish!

Set it during the summer, due to the 20 hour sunlight you wouldn't even have to program a day-night cycle! Later, release a midwinter expansion pack where you get 20 hours of gloomy darkness instead! Joy!

Sooo much potential! Instant-hit materiel I say!

*Bicycle thieves, underaged drinkers, the ocassional drunk driver, Ecstasy dealing pimp Estonians, Social Democrats, and a rare hideously overweight local lager-swilling white supremacist biker skinhead...

**Most likely a 1983 Toyota that someone bought from their grandmother, painted a white stripe over, added a chrome exhaust pipe, lowered the suspension, and installed a subwoofer in the trunk... or a fancy Vespa! (There's yer motorbikes!)

*** 15 year-olds trading tobacco-snuff they bought from their family trip to Denmark or Sweden! Cheap home-brewed vodka from across the border with a label slapped on for good measure!

****Kebab restaurants, Karaoke Bars, real Finnish Saunas and worst of all... PUBLIC LIBRARIES!

***** Insane income-tax, and *gasp* TV-license payments!


:LOL:
 
london-boy said:
Found this at Eurogamer.net, from a poster called Taximan. Hilarious:

So, when is a developer going to make a freeform cit sprawling criminal-genre game set in Helsinki?

We've got brutal criminals, really! we do! *
We've got fast cars! **
Illicit trading on daaangerous narcotics!***
Seedy locations!****
Corrupt officials!*****
Curse in authentic urban-slang Finnish!

Set it during the summer, due to the 20 hour sunlight you wouldn't even have to program a day-night cycle! Later, release a midwinter expansion pack where you get 20 hours of gloomy darkness instead! Joy!

Sooo much potential! Instant-hit materiel I say!

*Bicycle thieves, underaged drinkers, the ocassional drunk driver, Ecstasy dealing pimp Estonians, Social Democrats, and a rare hideously overweight local lager-swilling white supremacist biker skinhead...

**Most likely a 1983 Toyota that someone bought from their grandmother, painted a white stripe over, added a chrome exhaust pipe, lowered the suspension, and installed a subwoofer in the trunk... or a fancy Vespa! (There's yer motorbikes!)

*** 15 year-olds trading tobacco-snuff they bought from their family trip to Denmark or Sweden! Cheap home-brewed vodka from across the border with a label slapped on for good measure!

****Kebab restaurants, Karaoke Bars, real Finnish Saunas and worst of all... PUBLIC LIBRARIES!

***** Insane income-tax, and *gasp* TV-license payments!
hehe :) true, why do the developers take on a big task like trying to create an authentic active Lonodon in a game, when they could attain even more realistic results by setting their games in some sedate scandinavian towns.
Programming the NPC's would not require much work either, just model a few characters who are all dressed in dark, similar, inconspicious clothes. You don't need them much in the streets either, as most are driving their own cars (again, similar and inconspicious) in towns.
They'd not need to program much interaction with npc's either, just few grunts and mumbles and bothered glances under eyebrows (they could include some 'village idiot' or 'that kind of person' who talks a lot and wears colourful clothes as an easter egg).
 
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