DF Direct Weekly is back for 2022, with John Linneman, Alex Battaglia and Rich Leadbetter emerging from the holiday break to regale you with almost eighty-seven minutes of the latest tech and gaming news.
DF Direct Weekly is back for 2022, with John Linneman, Alex Battaglia and Rich Leadbetter emerging from the holiday break to regale you with almost eighty-seven minutes of the latest tech and gaming news.
There is a small error in your explanation. If the game servers are shut down, you may still have your "legitimation" to posses an item, but this item really only works on those servers which were shut down. NFT in games is just a way to give something a more "unique" look and they try to speak to your inner addiction to collect things. If an item is rare, people want to have it. But the problem here is, this is an artificial limitation just to do exactly that. Create a demand for something rare where nothing really is rare.- Lets address the secondary issue raised, that what NFT's do can already be done in current in-game marketplaces.
This misconception is a big one. It really demonstrates a serious lack of knowledge around what blockchain and NFT are. The items you currently win during your playtime during a game, exist only at the discretion of the company who sold you the game. Their servers, their terms of service, their items, not yours. Every year you see games switching off their servers, and with them all your history and collectibles. With blockchain, there are not proprietary servers, the database lives in hundreds of thousands of servers self-regulated by algorithms. Each user owns a crypto wallet inside the blockchain and the NFT mechanism proposes that each item you win or collect in-game is uniquely identified and recognized by the blockchain (like a serial number of authenticity) and sent to your wallet. It becomes a token forever yours, and some of them will naturaly gain a monetary value due to scarcity or rarity because there are always people willing to pay for stuff, and will open a new form of income for dedicated gamers.
So how much do you have invested in NFT's exactly?From the video, it seems their NFT opinion is mostly born from the current negative sentiment around blockchain either due to climate change or GPU scarcity. And quite a bit of lack of knowledge around what the tech is and its roadmap. I am very familiarized with the subject, and watching the video left me doing awkward face expressions at some of their opinions.
- Lets address the main issue raised, the climate impact making it a "dirty" technology.
The energy consumption discussed on popular news outlets that leads to the current negative sentiment on blockchain mostly refer to Bitcoin. But NFT's cannot work on Bitcoin, they work on the far superior tech Ethereum. This is very important to know before forming an opinion. Because even though Bitcoin consumes 178 TWh compared to Ethereum's 79 TWh, the tech roadmaps of both Bitcoin and Ethereum could not be any more different. Ethereum is currently switching from hash power incentive to secure the network (PoW = GPU's), to financial incentive to secure the network (PoS). The new PoS method is estimated to use >1% of the current 79 TWh. So this is one less argument that can be thrown on NFT's face.
So, does it currently (today) use too much power for what you get? yes. Is the technology evolving to solve it? yes, in 2022/23!
- Lets address the secondary issue raised, that what NFT's do can already be done in current in-game marketplaces.
This misconception is a big one. It really demonstrates a serious lack of knowledge around what blockchain and NFT are. The items you currently win during your playtime during a game, exist only at the discretion of the company who sold you the game. Their servers, their terms of service, their items, not yours. Every year you see games switching off their servers, and with them all your history and collectibles. With blockchain, there are not proprietary servers, the database lives in hundreds of thousands of servers self-regulated by algorithms. Each user owns a crypto wallet inside the blockchain and the NFT mechanism proposes that each item you win or collect in-game is uniquely identified and recognized by the blockchain (like a serial number of authenticity) and sent to your wallet. It becomes a token forever yours, and some of them will naturaly gain a monetary value due to scarcity or rarity because there are always people willing to pay for stuff, and will open a new form of income for dedicated gamers.
- Lets address the third issue raised, companies trying to use NFT to obtain another income method from their games.
Little to say here, because its not an issue born from the blockchain. The blockchain didn't gave birth to micro-transactions and it doesn't care of its use cases. You can criticize the companies from trying to explore another income source, but not the NFT or the blockchain, which are merely state-of-the-art tools. NFT's are also not responsible from the quick get-rich schemes people are using it for outside of gaming. Again, the technology does not care of the use people give it.
All in all, lots of misconceptions and foundational gaps of knowledge regarding blockchain and NFT's. The negative sentiment of the video comes from popular thought schools present in the media, of which the three DF presenters are not immune to at this point in time, sadly.
So how much do you have invested in NFT's exactly?
There is a small error in your explanation. If the game servers are shut down, you may still have your "legitimation" to posses an item, but this item really only works on those servers which were shut down. NFT in games is just a way to give something a more "unique" look and they try to speak to your inner addiction to collect things. If an item is rare, people want to have it. But the problem here is, this is an artificial limitation just to do exactly that. Create a demand for something rare where nothing really is rare.
I just try to translate that to the game Diablo. You find a unique sword with stats nobody can find. But the algorithm/developer just created that for this purpose so they can "sell" (even through a shopping system) those items to there customers.
No. Even at 1% of its power requirements, Etherium 2.0 is 10x to 1000x more power hungry than direct, server driven transactions. The underlying concept of consensus driven transactions has to be far less power efficient that direct transactions as a principle of thermodynamics. If 120 clients need to reach consensus to validate a transaction as per Etherium 2.0, as I understand it, that's still 120x the number of computers as need for a single transaction, each one encrypting and decrypting and transmitting data. And these computers are home PCs, whereas a server system can be designed to be as power efficient as possible, both in choice of silicon (low power ARMs versus desktop AMD/Intel) and optimising the operating environment.The new PoS method is estimated to use >1% of the current 79 TWh. So this is one less argument that can be thrown on NFT's face.
So, does it currently (today) use too much power for what you get? yes. Is the technology evolving to solve it? yes, in 2022/23!
The cost needed to achieve this is of course far higher than would be necessary if gaming organised a server-driven database. Furthermore, there's nothing stopping game providers allowing you to back up all your content - it's just flags enabling content that already exists in a game, by and large. So really, the problem could be addressed with other solutions. Blockchain here is looking for a problem to justify itself and isn't the ideal solution in and of itself. Furthermore, if a blockchain system dies because people give up on it, all that content is lost anyway. Of course, if the blockchain gets too big for people to be able to turn away from it, then we'll have to invest resources in maintaining it. And THAT is where the problem truly lies, where more transactions are moved to the blockchain that needn't be, and the ecological costs of doing ecommerce of any sort increases 100-fold over what it needs to be while accomplishing very, very little real gains.With blockchain, there are not proprietary servers, the database lives in hundreds of thousands of servers self-regulated by algorithms.
Although conceptually true, the reason d'etre for Blockchain at the moment is making money, not solving problems. It's being pushed because the companies pushing it are seeing opportunities to make big bucks, nothing more. If they cared about what they were doing, they would have pulled the plug years ago when it became apparent Bitcoin was a dead end, and sit on the idea until someone could come up with a non-environment-destroying concept. However, people farmed because they could sell coin to people with money who'd buy coin with a view to selling it to make a profit. Not a single meaningful problem being addressed, just people chasing money.Little to say here, because its not an issue born from the blockchain. The blockchain didn't gave birth to micro-transactions and it doesn't care of its use cases. You can criticize the companies from trying to explore another income source, but not the NFT or the blockchain, which are merely state-of-the-art tools. NFT's are also not responsible from the quick get-rich schemes people are using it for outside of gaming. Again, the technology does not care of the use people give it.
It's a necessary negative sentiment. If people just shrug their shoulders, NFTs will happen and the damage will be irreversible when all the content sits on the blockchain. The only way to prevent this shit taking hold is to resist. We're not talking the Luddites raging against the machines displacing their jobs here - we're talking a change driven solely by people who can see a way to make money, and not by people trying to advance humanity and solve real problems.The negative sentiment of the video comes from popular thought schools present in the media, of which the three DF presenters are not immune to at this point in time, sadly.
The only thing about a NFT concept that I like, is the idea that digital game licenses are sold as NFT and can be traded/sold as part of that license you own.
We can straight up remove discs altogether, predatory practices around disc insurance, and have some control over what happens when a digital marketplace shuts down your title.
Outside of that, I'm not really seeing any benefit to me as the user and all the downsides that Shifty explained above take effect.
Other ideas on what NFTs could do are actually pretty cool possibilities; but lets be realistic about it, not only would game design have to change dramatically, but players behaviours towards games would need to change as well. If you want ot make exclusive items etc, like say in WoW you only release a single Legendary weapon, and only 1 character has it, and that is a NFT weapon that needs to be traded/sold as NFT - designers and players need to come to an understanding that only 1 person ever gets that weapon.
And here's the thing, I've seen MMOs go in this direction somewhat, and they pull this off without NFT - See EvE Online. Or See Star Wars when players finally started to become Jedi.
All amazing stories. But only a handful of players experience it, not sure if that makes a lot of sense.
And what about the Diablo 3 Real money Auction house? They had to remove that AH from teh game because it straight up ruined the game. The AH ruined diablo lol.
amen, resist the cultIt's a necessary negative sentiment. If people just shrug their shoulders, NFTs will happen and the damage will be irreversible when all the content sits on the blockchain. The only way to prevent this shit taking hold is to resist. We're not talking the Luddites raging against the machines displacing their jobs here - we're talking a change driven solely by people who can see a way to make money, and not by people trying to advance humanity and solve real problems.
The only thing about a NFT concept that I like, is the idea that digital game licenses are sold as NFT and can be traded/sold as part of that license you own.
We can straight up remove discs altogether, predatory practices around disc insurance, and have some control over what happens when a digital marketplace shuts down your title.
Outside of that, I'm not really seeing any benefit to me as the user and all the downsides that Shifty explained above take effect.
Other ideas on what NFTs could do are actually pretty cool possibilities; but lets be realistic about it, not only would game design have to change dramatically, but players behaviours towards games would need to change as well. If you want ot make exclusive items etc, like say in WoW you only release a single Legendary weapon, and only 1 character has it, and that is a NFT weapon that needs to be traded/sold as NFT - designers and players need to come to an understanding that only 1 person ever gets that weapon.
And here's the thing, I've seen MMOs go in this direction somewhat, and they pull this off without NFT - See EvE Online. Or See Star Wars when players finally started to become Jedi.
All amazing stories. But only a handful of players experience it, not sure if that makes a lot of sense.
And what about the Diablo 3 Real money Auction house? They had to remove that AH from teh game because it straight up ruined the game. The AH ruined diablo lol.
amen, resist the cult
no offense dskneo when you say
"So, does it currently (today) use too much power for what you get? yes. Is the technology evolving to solve it? yes, in 2022/23!"
What the fuck are you talking about, mate at the moment
1 transaction of bitcoin energy use = ~2 billion visa transactions https://www.marketwatch.com/story/h...ng-the-energy-to-mine-one-bitcoin-11639127573
OK etheruem uses 12x less than bitcoin, plus the eth 2.0 will be even 100x better than that, that still equals
!#$%$!!! (carry the 1) !#$#@$%
OK my calculator on my shoulders saiz a million times more energy than a single visa transaction
In what version of reality is this considered 'being solved'
sorry for sounding harsh, but like some of the vaccine shit, this BS propaganda needs to be killed ASAP or else ppl end up believing it
Making an NFT
I also wanted to create a more traditional NFT. Most people think of images and digital art when they think of NFTs, but NFTs generally do not store that data on-chain. For most NFTs of most images, that would be much too expensive.
Instead of storing the data on-chain, NFTs instead contain a URL that points to the data. What surprised me about the standards was that there’s no hash commitment for the data located at the URL. Looking at many of the NFTs on popular marketplaces being sold for tens, hundreds, or millions of dollars, that URL often just points to some VPS running Apache somewhere. Anyone with access to that machine, anyone who buys that domain name in the future, or anyone who compromises that machine can change the image, title, description, etc for the NFT to whatever they’d like at any time (regardless of whether or not they “own” the token). There’s nothing in the NFT spec that tells you what the image “should” be, or even allows you to confirm whether something is the “correct” image.
I would love to see them try importing a weapon or character to all assassin creeds. (Without blockchain.)There are a lot of benefits to blockchain like smart contracts that most people on this forum have no clue about, and NFTs for gaming might work if they can be made persistent enough to survive a game getting decommissioned, like a weapon that can be used in any Assassin's Creed game for instance.
https://moxie.org/2022/01/07/web3-first-impressions.html
I am taking this at face value and it might be wrong. But LOLZ!