It has become sort of a conjecture around here when it comes to stuff that has been posted already, so without trepidation
or anguish of repeating myself, hereby i present to you ExtremeTech's new article:
http://www.extremetech.com/article2/0,3973,1091392,00.asp
Here's a quote from the article, giving you a rough idea of what to expect:
p.s
hope i didn't get too emotional!
or anguish of repeating myself, hereby i present to you ExtremeTech's new article:
http://www.extremetech.com/article2/0,3973,1091392,00.asp
Here's a quote from the article, giving you a rough idea of what to expect:
The image above left is radiosity-generated, and the image above right is ray-tracing-generated. Every pixel in each of the pictures is rendered by simulating the inter-reflection of light rays within the scene. Triangles or pixels can't be drawn by themselves-- other triangles that can be "seen" from each pixel in the triangle must be taken into account, including light bouncing around the other triangles. Ultimately, a large number of light rays incident on each pixel must be calculated. In the radiosity image on the left, most of the room is lit indirectly. The light from the ceiling, for instance, is bouncing around and reflecting off various surfaces. The processing power required to render the scene is orders or magnitude more complicated than just doing simple triangle shading.
p.s
hope i didn't get too emotional!