The Elder Scrolls IV: Oblivion remaster (UE5) (consoles, PC).

i would think that this remake is a trial run for tes6 going unreal renderer with creation engine under the hood

I don't know if that makes sense vs expanding the Starfield version of Creation Engine. The company Bethesda worked on Starfield's lighting with were demoing Nanite like virtual geometry a while ago (Annoyingly, I forget their name. Edit: The Forge Interactive. I can't find the video of their 'nanite' demo).
 
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Maybe I'm over estimating the profile of this release (due to TES bias) but is this one of the largest (if not largest) releases ever without any official pre-marketing? I say official because "leaks" could be marketing. If so I wonder aside from possibly using this as testing ground for remastering games with a different visual engine if it's also being a testing ground for how to release games.

As an aside I like how this is staying true to the original with the Deluxe Edition DLC -

- Unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets

with a throw back to what I've already termed as the most influential DLC content of all time -

This majestic classic changed gaming forever -
horsearmour.jpg
 
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Unreal as the front end renderer and creation as the main toolset to build everything? I'd like to really understand what they're doing with both engines specifically, but that sounds like an ideal upgrade for them without having to completely rebuild their extensive tools.

I wonder what complications this might bring up for modding?
 
Horse armor! :D

I want to buy this, but I'm going to wait until a few more folks get a chance to abuse it first and retell their stories of woe. Maybe until the first official patch comes out...
 
Unreal as the front end renderer and creation as the main toolset to build everything? I'd like to really understand what they're doing with both engines specifically, but that sounds like an ideal upgrade for them without having to completely rebuild their extensive tools.

I wonder what complications this might bring up for modding?
this is food for DF @Dictator :)
 
Oblivion files (bsa, esp files etc) take about 6 GB
engine folder is 500 MB

the biggest files are ue files it seems:

OblivionRemastered-Windows.ucas

at 106 GB (114 539 740 544 bytes)

and
OblivionRemastered-Windows.pak

at 4.49 GB (4 830 492 928 bytes)
 
on Linux, so I'll have to buy it. For now, I just wishlisted it. The graphics impressed me, once again (not like back in the day not like Skyrim when I saw the mountains and the volumetric fog), but almost), especially how the mountains in the distance look and some other details. Seems like a work very well done.

 
its not supported in nv app yet, unsure if its cnn or transformer and without support in nv app i dont want to fiddle with things to force transformer
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unsure if good location to show if off but first is hw rt lumen ultra and second is hw rt lumen off and sw lumen low
1745348692464.jpeg
1745348718062.jpeg
 
Tree shadows are the most obvious, also the tree foliage self-shadowing other foliage in the same tree seems pretty obvious. Not so obvious is the rockface geometry self-shadowing as well.
 
got my first crash to desktop after waiting 1h in a tavern

also the tree canopies flicker if you look up at them when underwater and you can see some stuff streaming in a bit too late when you do a level transition

but overall its pretty and still v fun
 
The way the character armor is skinned looks extra sloppy in 2025. Seeing the steel chest plate stretching and flexing with the character's breathing on the inventory screen is probably even more apparent with the game's upgraded textures. Given that it's mainly just the inventory screen where it's super noticeable, a simple fix would just be to have a special idle animation there that keeps the torso rigid.
 
got my first crash to desktop after waiting 1h in a tavern

also the tree canopies flicker if you look up at them when underwater and you can see some stuff streaming in a bit too late when you do a level transition

but overall its pretty and still v fun
can't wait for mods.

The game has already garnered over 100,000 simultaneous players on Steam, and on GamePass..., just imagine. I'd forgotten it was much more of an RPG than Skyrim, that's what memory does to our brain.
 
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The way the character armor is skinned looks extra sloppy in 2025. Seeing the steel chest plate stretching and flexing with the character's breathing on the inventory screen is probably even more apparent with the game's upgraded textures. Given that it's mainly just the inventory screen where it's super noticeable, a simple fix would just be to have a special idle animation there that keeps the torso rigid.
stuff like that happens in kcd2 (and avowed as well? i think)
 
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