Yes, but that's a peak value not representative of drawn triangles lit and shaded.the ps4 gpu can push 1.6 billion triangles - does this mean than it can push 1.6 billion polygons ?
Yes, but that's a peak value not representative of drawn triangles lit and shaded.the ps4 gpu can push 1.6 billion triangles - does this mean than it can push 1.6 billion polygons ?
60 000 - 70000 at least a realistic number. I was thinking it is a demo and nothing we will see in game.
Wouldn't it be cool if the PS4 came with a demo disk like in the good ol' PSone days? I mean who didn't love the T-Rex? Sorcerer Demo + Agnis Philosophi + What have you. There should be plenty to go around.
Wouldn't it be cool if the PS4 came with a demo disk like in the good ol' PSone days? I mean who didn't love the T-Rex? Sorcerer Demo + Agnis Philosophi + What have you. There should be plenty to go around.
One other glitch I noticed was the depth of Field being applied to the wrong layers. A perfect example is right at the beginning, when the sorcerer begins the incantation, and the staff he's using starts letting off those electrical charges. Notice how blurry those electrical arcs are, it's because it's picking up the DOF that's supposed to be applied to the scene behind the staff. It's like the system didn't recognize that the arcs were that close to the camera. In other shots, the arcs look normal, sharp and detailed. It probably happens in other areas, too, but that one stands out because it's front and center for several shots.
Isn´t the old man face only that amount of polys?. I think that Beyond two souls characters are already 30000 polys per character, but their clothes are quite static and not so detailed. Can you get such a jump in quality with only double polys?. I would say just the feather cloak of the sorcerer has more than 70000 triangles.
Hey look, I can make him snarl! Grrrrr! Grrrrr!ha ha ha, I loved the T-Rex demo! I showed it to everyone (even if the person was not really interested )
Yeah, I figured it was something like that, I just wasn't sure how to put it into those words using game language.. hehe. In any event, hopefully they can come up with some way to tweak that into working correctly if they plan on relying heavily on those effects later on, whether it's during cutscenes or normal gameplay.That's something present on many other next gen demo including UE4's elemental demo. It's due to depth of field being aplied as a post effect based on the depht buffer . The problem with this is that only opaque geometry has correct depth information from the z-buffer, transparencies don't, so they end up being processes as if they were part of whatever non-transparent object is imediatly behind it. This affects motion blur as well.
They can load the HDD up with demo content and freebies.ha ha ha, I loved the T-Rex demo! I showed it to everyone (even if the person was not really interested )
they should made the demo downloadable and let me play with the free camera...
They can load the HDD up with demo content and freebies.
The Dark Sorcerer Full Demo 840 MB 1080p
Length:12 minutes 5 seconds
Format:1920 x 1080
FPS: 30 fps
Size: 839.95 MB