µße®Lørà said:How about doing it in DirectX then?
I no nothing about DX programming, but I'm assuming that the API calls would be sufficiently documented in MSDN so that both 1.4 and 1.1 calls could work on the 8500
Doomtrooper said:To answer Revs question I must say First Person Shooters would be nice yet the current game I'm playing right now and totally engrossed in is DungeonSeige.
I agree 100% with pcchen. Without pervasive per-pixel lighting is no good talk about few isolated pixel shaders effects here and/or there because it does not have a major Impact.PCChen wrote:
Regarding to pixel shaders, I want to see per-pixel lighting everywhere![]()