megadrive0088
Regular
well, semi-blasts it. no swooning over PR claims of film quality rendering here. no anandtech bias.
http://www.tech-report.com/etc/2002q4/geforce-fx/index.x?pg=1
good read. nails GeForce FX on its weak/boring points.
http://www.tech-report.com/etc/2002q4/geforce-fx/index.x?pg=1
good read. nails GeForce FX on its weak/boring points.
However, the details of GeForce FX's chip architecture are surprisingly tame. We knew ATI had beaten NVIDIA to the punch, but most of us expected NVIDIA's counterpunch to be a little more potent. Now that the GeForce FX specs have hit the street, it's safe to say that ATI produced the exact same class of graphics technology over six months before NVIDIA. At the time I wrote my comparative preview of the Radeon 9700 and NV30-cum-GeForce FX, NVIDIA was being cagey about the NV30's exact specifications. They were claiming (under NDA, of course) that the NV30 would have 48GB/s memory bandwidth, but we now know the part has 16GB/s of memory bandwidth, plus a color compression engine that's most effective when used with antialiasing (where it might achieve a peak of 4:1 compression, but will probably deliver something less—hence the 48GB/s number). The Radeon 9700 Pro has 19.4GB/s of memory bandwidth, thanks to old-fashioned DDR memory and a double-wide, 256-bit memory bus.
NVIDIA was also fuzzy, back then, about the exact number of texture units per pixel pipe in NV30. We now know the GeForce FX has eight pipes with one texture unit each, just like the Radeon 9700. So don't expect any massive performance advantages for the GeForce FX in current games. Only the higher clock speeds, afforded partly by the Black and Decker appendage, will give the GFFX a nominal fill rate higher than the Radeon 9700.
Yawn.