I just thought of something, when people say how World of Warcraft's graphics engine is behind it's times.
Yet it's the only game which I can figure out that even TRIES to do some sort of subsurface scattering -like effect.
etc, even Night Elven ears IIRC.One of the best places to notice this is during nights flying for example on a gryphon, and changing the view so that moon is behind the gryphon (looking bit from underneath) - the wings "thinner part which is "just feathers"" clearly lets some of the light pass. Same goes for capes/cloaks etc
Of course I do realize this is far from what "real subsurface scattering" would be, but is this the only real step anyone has taken towards it?
Is it extremely heavy for the hardware, hard to implement or.... ?
Yet it's the only game which I can figure out that even TRIES to do some sort of subsurface scattering -like effect.
etc, even Night Elven ears IIRC.One of the best places to notice this is during nights flying for example on a gryphon, and changing the view so that moon is behind the gryphon (looking bit from underneath) - the wings "thinner part which is "just feathers"" clearly lets some of the light pass. Same goes for capes/cloaks etc
Of course I do realize this is far from what "real subsurface scattering" would be, but is this the only real step anyone has taken towards it?
Is it extremely heavy for the hardware, hard to implement or.... ?