Since those G80 specs tipped up the term "stream processor" has come into play but what exactly does this mean?
Nvidia makes the following distinctions between GPU types in a recent patent application:
Based on these definitions I would categorize current hardware as programmable streaming processors + looping/branching. I see kernel/stream as analogous to shader/batch. Is that wrong? Is there something about current architectures that prevents them from being classified as stream processors?
Nvidia makes the following distinctions between GPU types in a recent patent application:
Thus, in one embodiment, a programmable GPU may comprise a fragment processing stage that has a simple instruction set. Fragment program data types may primarily comprise fixed point input textures. Output frame buffer colors may typically comprise eight bits per color component. Likewise, a stage typically may have a limited number of data input elements and data output elements, a limited number of active textures, and a limited number of dependent textures. Furthermore, the number of registers and the number of instructions for a single program may be relatively short. The hardware may only permit certain instructions for computing texture addresses only at certain points within the program. The hardware may only permit a single color value to be written to the frame buffer for a given pass, and programs may not loop or execute conditional branching instructions. In this context, an embodiment of a GPU with this level of capability or a similar level of capability shall be referred to as a fixed point programmable GPU.
In contrast, more advanced dedicated graphics processors or dedicated graphics hardware may comprise more enhanced features. The fragment processing stage may be programmable with floating point instructions and/or registers, for example. Likewise, floating point texture frame buffer formats may be available. Fragment programs may be formed from a set of assembly language level instructions capable of executing a variety of manipulations. Such programs may be relatively long, such as on the order of hundreds of instructions or more. Texture lookups may be permitted within a fragment program, and there may, in some embodiments, be no limits on the number of texture fetches or the number of levels of texture dependencies within a program. The fragment program may have the capability to write directly to texture memory and/or a stencil buffer and may have the capability to write a floating point vector to the frame buffer, such as RGBA, for example. In this context, an embodiment of a GPU with this level of capability or a similar level of capability may be referred to as a floating point programmable GPU.
Likewise, a third embodiment or instantiation of dedicated graphics hardware shall be referred to here as a programmable streaming processor. A programmable streaming processor comprises a processor in which a data stream is applied to the processor and the processor executes similar computations or processing on the elements of the data stream. The system may execute, therefore, a program or kernel by applying it to the elements of the stream and by providing the processing results in an output stream. In this context, likewise, a programmable streaming processor which focuses primarily on processing streams of fragments comprises a programmable streaming fragment processor. In such a processor, a complete instruction set and larger data types may be provided. It is noted, however, that even in a streaming processor, loops and conditional branching are typically not capable of being executed without intervention originating external to the dedicated graphics hardware, such as from a CPU, for example. Again, an embodiment of a GPU with this level of capability or a similar level comprises a programmable streaming processor in this context.
Based on these definitions I would categorize current hardware as programmable streaming processors + looping/branching. I see kernel/stream as analogous to shader/batch. Is that wrong? Is there something about current architectures that prevents them from being classified as stream processors?