SquareEnix explains why FFXIII is PS3 exclusive - DVD9 not enough

Status
Not open for further replies.
Corwin_B said:
The thread is not only about FF13, but about why it's a PS3 exclusive, which is for technical reasons if the article is to be believed. So bringing up the other machines is actually quite relevant if we are to discuss those "technical" reasons.

ok, bring the bluray technical reason, because the interview didn't said it was because of shadders....
According to Hashimoto, the development staff determined that one DVD would not be enough for the type of visual expression they were attempting to make. Toriyama noted that, regarding visual expression, the PS3's shader abilities are a big factor.
there is a context here, space: "bluray because of visual expression because of shadders"
 
mckmas8808 said:
What if FFXIII is the same? Can't have one huge seemless connected world on 2 or 3 disc right?

What if it's structured exactly like all previous FF (with the exception of FF11) ? What's the more likely case ?

I'm not saying that Square won't use BR, and that they are not happy with having a medium large enough to feed their CG needs. But I really don't think that's the reason why the game is PS3-exclusive.

And if the game happens to be like you say (a large streaming world), which I doubt considering the generally very strict narrative and progression of such games, it may very well be a case of the PS3 exclusivity coming first, and devs later taking advantage of the extra space to open gameplay into new directions (the end result would be the same for gamers, of course, but larger disc space would not have been the reason of this exclusivity).
 
This was never about the Xbox 360 guys. FFXIII was destined for PS2 and has been in development for 2 years. The decision to move the FFXIII to the PS3 was made after the team had made the FFVII demo - they loved working with the PS3 so much and found it very hard to move back to the PS2. They're now giving the reasons why they made the decision. So this doesn't have anything to do with the shader capabilities of the 360 either, but more about the lack of them on the PS2.

Oh, and yes, the game is much more likely to have an open world like FFX-2, as that's a direction they've been trying to move into for a while and they've done it before.
 
dskneo said:
ok, bring the bluray technical reason, because the interview didn't said it was because of shadders....
there is a context here, space: "bluray because of visual expression because of shadders"

Why are you re-writing the quote?:???:

"Toriyama noted that, regarding visual expression, the PS3's shader abilities are a big factor. "

That sentence says nothing about Blu ray but hints that the PS3's shader abilities are a big factor [in providing the visual expression that Square thinks FFXIII deserves].

Ahh Arwin but the game is not exclusive versus the PS2 market, it is exclusive to PS3 versus what they will make available on Wii and X360...
 
Last edited by a moderator:
kyleb said:
What do you know about the game to say that? They could be planing to make the game take place in one big mostly-seamless enviroment like many of today's RPGs are, and you can't rightly break a game like that down to mulitple disks.

you can if a signifigant amount of the space is occupied by CG movies that tell a linear story.
 
So like maybe you are suggesting that you have the first disk as the limit for your seamless world and then you have another disk or 3 for CGI cutsceens? Or maybe you think it would be better to just limit what is needed for the the seamless world to 3/4 the size of a single disk and copy it across multiiple disks so you can throw in a few cutsceens on each? Either way it changes the scope of what they can work with.
 
I'm not so sure SE would've brought FFXIII to the 360, even if, Microsoft went with HD-DVD.

Probably has more to do with the sales of 360 in Japan, more than anything, and that it's pretty much dead over there.
 
kyleb said:
So like maybe you are suggesting that you have the first disk as the limit for your seamless world and then you have another disk or 3 for CGI cutsceens? Or maybe you think it would be better to just limit what is needed for the the seamless world to 3/4 the size of a single disk and copy it across multiiple disks so you can throw in a few cutsceens on each? Either way it changes the scope of what they can work with.

That's actually what FF7 did, IIRC... Once you reached the last disc, you never had to switch back to the previous ones and you could walk the entire world (courtesy of gold chocobo).

Baldur's Gate 1 on PC is an example of a large, very open game where you had to do the CD dance quite often (less of a burden on the PC, of course, since you are closer to the tower, but still a hurdle). It was quite the fun to enter an area by mistake (clicking too fast on the border of the map), having to switch CDs, endure the loading, enter the new area, then exit it and switch CDs again.
 
kyleb said:
just limit what is needed for the the seamless world to 3/4 the size of a single disk and copy it across multiiple disks so you can throw in a few cutsceens on each?
Yes that could potentially work just fine if the game was structured that way(i.e. linear cut-scenes). As long as they could get the game files minus CG in on a 7gb dvd with a decent amount of room to spare, then they could conceivably split the CG over 3 or 4 discs.

Of course, that's a worst case scenario IF it's completely open ended which Final Fantasy game never are. So it's sort of a silly argument. In all probability, it's like all other FF's ever made, and could easily be split over multiple discs. I guess we'll see in 2008 when this bad boy comes, out, I'll have my ps3 by then (after it's nice and cheap) and will be waiting for it like all the other FF fanb0ys.
 
Last edited by a moderator:
scooby_dooby said:
As long as they could get the game files minus CG in on a 7gb dvd with a decent amount of room to spare..
Yet since they are not making the game for DVDs, they are not limited like that.
 
blakjedi said:
Why are you re-writing the quote?:???:
dskneo was pointing to this relationship
According to Hashimoto, the development staff determined that one DVD would not be enough for the type of visual expression they were attempting to make. Toriyama noted that, regarding visual expression, the PS3's shader abilities are a big factor.
ie. We were making FFXIII on PS2 but wanted better Visual Expressionâ„¢ . For the type of Visual Expressionâ„¢ we want to do, DVD isn't enough. Also, for the Visual Expressionâ„¢, PS3's shader abilities are a big factor (versus PS2's) in creating FFXIII for PS3.

blakjedi said:
Ahh Arwin but the game is not exclusive versus the PS2 market, it is exclusive to PS3 versus what they will make available on Wii and X360...
The interview doesn't talk of exclusivity (at least the IGN excerpts don't). That's creative license on the original poster's part. It appears mckmas8808 has read the point of DVD not being enough for FFXIII and has concluded that's why it's a PS3 exclusive. Unless the actual magazine article being referenced is talking of platform exclusivity. That's unclear from the info we have though.
 
And here I thought it was common knowledge that FFXIII was being developed exclusively for the PS3, or are you just suggesting otherwise in the 'anything is possible in the future' sense?
 
Toriyama noted that regarding visual expression (they want to reach) the PS3's shader abilities are a big factor in dvd9 not being enough... he is talking about bluray the entire quote.

what shifty said also makes sense

i just dont like that sometimes every comment made about a dev about a console is interpreted as a ps3 vs x360..... its not even close to what the dev meant to say!!
 
Shifty Geezer said:
The interview doesn't talk of exclusivity (at least the IGN excerpts don't). That's creative license on the original poster's part. It appears mckmas8808 has read the point of DVD not being enough for FFXIII and has concluded that's why it's a PS3 exclusive. Unless the actual magazine article being referenced is talking of platform exclusivity. That's unclear from the info we have though.

Maybe I'm misunderstanding something, but the game has always been said to be exclusive -- it was announced exclusive at the unveiling during the SE conference pre-E3.
 
kyleb said:
Yet since they are not making the game for DVDs, they are not limited like that.

It doesn't matter, you came in with this assertion that, despite all previous iterations in the franchise that FF might be completely open-ended. Seems like you're just pullin worst case improbable scenarios out of your ass, I'm not sure what you're basing this on, or why you would even think this is probable, but lets move on....

Lets assume this is the case, you said: "they can't rightly break the game across multiple discs", essentially saying it would be impossible. I've given ONE method they could use to split an open-ended world among multiple discs, in some cases it would be viable in others it wouldn't, but the fact remains that your assertion that open ended worlds can "not rightly" be split over multiple discs is flat out wrong.

Again, this is a stupid argument because everyone, their mom, and their dog knows that FF13 wil not be completely open ended.
 
Last edited by a moderator:
So nobody wants to talk about the game being 80% done and might use the motion tech in the PS3 controller?

Sounds like to me this game could be 2007 bound.
 
scooby_dooby said:
It doesn't matter, you came in with this assertion that, despite all previous iterations in the franchise that FF might be completely open-ended. Semes like you're just pullin worst case improbably scenarios out of your ass, I'm not sure what you're basing this on, or why you would even think this is probable, but lets move on....

Lets assume this is the case, you said: "they can't rightly break the game across multiple discs", essentially saying it would be impossible. I've given ONE method they could use to split an open-ended world among multiple discs, in some cases it would be viable in others it wouldn't, but the fact remains that your assertion that open ended worlds can "not rightly" be split over multiple discs is flat out wrong.
Actually its your attempted rephrasal of my assertion that is flat out wrong, what I sad is the truth.
 
kyleb said:
Actually its your attempted rephrasal of my assertion that is flat out wrong, what I sad is the truth.

Sorry bud, but your definitive statement stands on it's own, no rephrasing required:
" you can't rightly break a game like that down to mulitple disks"

Try again.
 
Status
Not open for further replies.
Back
Top