Splinter Cell (PSP) pics!

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Between this and Syphon Filter for the PSP I don't know which will look better. But I really don't care because both look great so far. 3 years ago I never thought we would get graphics that look this good out of a handheld. (Shock!)
 
Hmm, with advances like this, I think we'll eventually see a PSP game that looks beyond the capabilities of the dreamcast. The lighting here is pretty good (though the darkness and not seeing it in motion make it impossible to tell how good), but polygon counts and texture quality could use improvement.
 
Very impressive

Fox5 said:
Hmm, with advances like this, I think we'll eventually see a PSP game that looks beyond the capabilities of the dreamcast. The lighting here is pretty good (though the darkness and not seeing it in motion make it impossible to tell how good), but polygon counts and texture quality could use improvement.
Well the PSP is supposed to be as powerful as the PS2 if not slightly more powerful.But every game I ve seen so far use lower polygons and lower res textures than PS2 games.Even the ports.
It seems devs dont bother since the display is small and details are harder to notice
 
Looks fantastic. Not quite as good as the console titles, but for something I can play on the go anywhere, its just wow.
How it will control will be the dealbreaker though. Nice that its an exclusive title too.
Fox5 said:
Hmm, with advances like this, I think we'll eventually see a PSP game that looks beyond the capabilities of the dreamcast. The lighting here is pretty good (though the darkness and not seeing it in motion make it impossible to tell how good), but polygon counts and texture quality could use improvement.
Huh? Have you forgotten what DC games looked like?
This, Syphon Filter and Daxter are just a few amongst many that could not be done on DC.

Edit:
headhunterdc_screen007.jpg

Released 3 1/2 years after DC launch at the end of its lifecycle and in my opinion significantly less impressive.
 
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Nicked said:
Looks fantastic. Not quite as good as the console titles, but for something I can play on the go anywhere, its just wow.
How it will control will be the dealbreaker though. Nice that its an exclusive title too.

Huh? Have you forgotten what DC games looked like?
This, Syphon Filter and Daxter are just a few amongst many that could not be done on DC.

Edit:
headhunterdc_screen007.jpg

Released 3 1/2 years after DC launch at the end of its lifecycle and in my opinion significantly less impressive.

Looks about the same as those splinter cell shots to me, except for the complete abscence of lighting in headhunter. It we're to believe the few dc ******s still around, the DC was capable of very good lighting that was just never used. (though since the psp has hardware t&l, I'd imagine it has a significant edge on the DC in lighting, just like a Ps2 that was just a cpu plus the graphics synthesizer wouldn't have been much against the DC, but VU0 and VU1 put it well beyond the abilities of the DC)
 
Headhunter didn't come out anywhere near that late. It released in 2001, and the Dreamcast had been long gone by the time three and a half years passed.

The Dreamcast represented much more of its potential in other scenes and games.




 
Do you search for Dreamcast whenever you logon? :p


Really, Shenmue/2 are the only DC games which are still competitive graphically IMO. I don't know of any similar games on PSP to compare it to though. Now if only the gameplay was as interesting as the graphics ;)
Sonic and that other Headhunter picture aren't exactly flattering though.
 
Actually, the claim that Splinter Cell, Syphon Filter, Daxter and many other PSP games exhibit performance beyond the limits of Dreamcast has left room for a potentially interesting supporting argument...
 
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Well, I've been playing a bit of SSX On tour lately on the PSP (wrong topic, I know), but IMO, that already looks better than the SSX that came out at the PS2s launch. I'm pretty amazed at that alone really. :oops:
 
Nesh said:
Well the PSP is supposed to be as powerful as the PS2 if not slightly more powerful.But every game I ve seen so far use lower polygons and lower res textures than PS2 games.Even the ports.
It seems devs dont bother since the display is small and details are harder to notice
The PSP is certainly not as powerful as a PS2. Not sure where you get that from.
 
Rys said:
The PSP is certainly not as powerful as a PS2. Not sure where you get that from.

Not sure how one's going to argue this, but performance relative to the amount of pixels and screen-size, I'd say they are very comparable. In fact, after seeing SSX, I'm rather amazed by how close they really are - sure, models don't have as many polygons, but taking everything into acount (effects, textures and image-quality), I'm rather pleased with what I'm seeing.

Sure, PS2 has more raw processing performance - I'd expect the PSP to me more efficient and have a few hardwired features up its sleeve that the PS2 didn't have. It really does depend on how you define "powerful" though.
 
Well, proportional to the amount of pixels it has to output, then maybe yes PSP might be seen as "on par" with PS2... but then we start talking about proportional values and you know how these discussions all end up like... With proportions between number of transistors and number of controllers, where higher is better... Proportion between average size of a japanese gamer and the size of consoles to see what console has the biggest share in the house.......

In absolute terms PSP is not as powerful as PS2 and it doesn't really need to be, because it needs to output a certain amount of pixels which is much lower than PS2's.

However, that would only hold true if the visuals on PSP were the same as PS2, though at a lower resolution, and from experience i can honestly say that PSP games have not-so-slightly downgraded graphics compared to the PS2 versions, with the biggest culprit being much lower poly counts and generally lower everything else. Therefore it IS safe to say that so far, PSP has proven to be less powerful than PS2, proportionally and absolutely. Then of course there could be games made in the future that might prove me wrong, but so far it's easy to see that PSP is less capable than PS2 at pushing lots of polygons and textures at the rate PS2 does.

Does all that mumbo jumbo make PSP any less impressive than it is? Hell no!! :D
 
Don't know, but AvP looked pretty amazing on PSP... oh wait, it's a movie...... anyway I think Paul Anderson makes entertaining movies but I always mix him with Uwe Boll although I don't think I've ever seen a movie by Uwe Boll, and AvP was only the second movie I saw from PA, the first of which was Resident Evil which I also watched on my PSP on my trip last weekend, the AvP I watched on the way back from the same trip, well I had seen Event Horizon before so it was actually my third but when I saw EH I didn't know it was done by him so it kinda doesn't count.
 
london-boy said:
In absolute terms PSP is not as powerful as PS2 and it doesn't really need to be, because it needs to output a certain amount of pixels which is much lower than PS2's.

Which is exactly the point why we *should* consider the performance relative to the pixels/viewing distance.

london-boy said:
Therefore it IS safe to say that so far, PSP has proven to be less powerful than PS2, proportionally and absolutely. Then of course there could be games made in the future that might prove me wrong, but so far it's easy to see that PSP is less capable than PS2 at pushing lots of polygons and textures at the rate PS2 does.

Well, you got to consider that PSP games are designed around being a mobile device with battery limitations which will affect they way developers stream data and/or design how demanding their games end up being. Then, in addition, current games are only using 2/3rd of the available potential (222MHz instead of 333), again, obviously because development guidelines and battery limitations.

I highly recommend you trying SSX On Tour and comparing it to the original SSX on PS2. While I hardly put SSX on the PS2 as a definitive benchmark, they did come out round the same time relative to the hardwares release. On the whole, and from my point of view, I'm a whole lot more amazed at SSX On Tour for PSP than I am with SSX on PS2. And that is running at 222MHz.

Now, if PSP had to render to the same resolutions PS2 does, of course it wouldn't fair as good - but then again, PSP wasn't designed to run at those - therefore, such a comparison is kind of silly really. Also, my comments are rather directed at practical differences - that means, comparing less the theoretical specs but rather what you see on screen. Now, I've only seen some videos of WRC, Wipeout and Ridge Racer - and IMO, those 3 don't strike me as amazing compared to PS2 efforts. Then again, can't really judge those since I haven't played them. I would recommend SSX On Tour though.
 
Like Phil games aren't running at 333 Mhz yet. It seems like 2006 PSP games are starting to show it's true power. But I question myself sometimes what is the PSP's true power? I guess when Gran Turismo comes out this year we will find out.:D
 
Gran Turismo games were never technical benchmarks on PS2, rather artistic benchmarks, so i expect the PSP version to be the same. GT3 and 4 never pushed the PS2 in terms of polygon or texture performance, they looked gorgeous because Polyphony's artists are geniuses. nAo will support me on this cause he's the one who explained it all to me, after running the game on the Performance Analyser ;)
 
i've always thought the limiting factor for many PSP games was battery life. on the PS2, you can take a single environment and have it dynamicly load textures and geometry as you move through it. on the PSP, you can do that as well, but you'll quickly drain the battery because of all of the disk access. that, coupled with the 222mhz cap, i don't think we'll ever see the full potential of the PSP.

and to add fuel to the fire, i find the better looking DC games to be better looking than the better looking PSP games.
 
Why the hell don't developers dump data from the cd to the memory stick. That way, it would save on battery life for those games that stream data.
 
pixelbox said:
Why the hell don't developers dump data from the cd to the memory stick. That way, it would save on battery life for those games that stream data.

It's slow and they would never know how much space they can actually use, because there are too many different capacities, and the memory sticks could be full for all they know... Not feasible.
 
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