I'm in the process of reviewing a batch of X800PROs, and I've stumbled across more than one issue in Splinter Cell...
I've managed to resolve the issues with ATI based cards, but after these issues (with Anti-Aliasing forced in the driver control panel)... I decided to check out what was going on with NVIDIA drivers in the game too, as I was informed that the problem was an game issue, and not a driver issue on ATI's part.
the character who you are, Fisher, "glows" when you've got Anti-Aliasing enabled... with AA set to application controlled, the issue goes away:
http://bit-tech.net/images/bigz/gecubeIQ/splintercell-ati-cat46-apppref.png - Application Preference
http://bit-tech.net/images/bigz/gecubeIQ/splintercell-ati-cat46b.png - 4xAA 8xAF
the same is the case with Catalyst 4.5 too:
http://bit-tech.net/images/bigz/gecubeIQ/splintercell-ati-cat45.png - 4xAA 8xAF
I can confirm that 0xAA 16xAF looks similar to the first image (i.e. no glowing model), but unfortunately I don't have a screengrab of that to hand.
Anyway... the issue that I've tripped over now is infact with NVIDIA's drivers, where AA/AF don't seem to work. I'm using ForceWare 56.72 which are working AA/AF in any other game that I run - this issue seems to be a SplinterCell-only issue...
onto some IQ shots... there's a bit of a grabbing error, with the difference in lighting, focus particularly around the chest of draws and the window frame. To me, 0xAA 0xAF looks the same as 0xAA 8xAF, 2xAA 8xAF and also 4xAA 8xAF... concluding that AA and AF are simply not working.
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-0xAA8xAF.png
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-2xAA8xAF.png
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-4xAA8xAF.png
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-0xAA0xAF.png
However, an interesting point to add here, the frame rate is higher (by around 15FPS) with AA/AF disabled, yet there is no visible difference in image quality as you will see from the images.
If anyone could shed some light on this, that'd be awesome... I've sat baffled over problems with this game as a whole since Thursday evening. :|
Thanks
I've managed to resolve the issues with ATI based cards, but after these issues (with Anti-Aliasing forced in the driver control panel)... I decided to check out what was going on with NVIDIA drivers in the game too, as I was informed that the problem was an game issue, and not a driver issue on ATI's part.
the character who you are, Fisher, "glows" when you've got Anti-Aliasing enabled... with AA set to application controlled, the issue goes away:
http://bit-tech.net/images/bigz/gecubeIQ/splintercell-ati-cat46-apppref.png - Application Preference
http://bit-tech.net/images/bigz/gecubeIQ/splintercell-ati-cat46b.png - 4xAA 8xAF
the same is the case with Catalyst 4.5 too:
http://bit-tech.net/images/bigz/gecubeIQ/splintercell-ati-cat45.png - 4xAA 8xAF
I can confirm that 0xAA 16xAF looks similar to the first image (i.e. no glowing model), but unfortunately I don't have a screengrab of that to hand.
Anyway... the issue that I've tripped over now is infact with NVIDIA's drivers, where AA/AF don't seem to work. I'm using ForceWare 56.72 which are working AA/AF in any other game that I run - this issue seems to be a SplinterCell-only issue...
onto some IQ shots... there's a bit of a grabbing error, with the difference in lighting, focus particularly around the chest of draws and the window frame. To me, 0xAA 0xAF looks the same as 0xAA 8xAF, 2xAA 8xAF and also 4xAA 8xAF... concluding that AA and AF are simply not working.
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-0xAA8xAF.png
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-2xAA8xAF.png
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-4xAA8xAF.png
http://bit-tech.net/images/bigz/nvidiaIQ/nvidia5672-0xAA0xAF.png
However, an interesting point to add here, the frame rate is higher (by around 15FPS) with AA/AF disabled, yet there is no visible difference in image quality as you will see from the images.
If anyone could shed some light on this, that'd be awesome... I've sat baffled over problems with this game as a whole since Thursday evening. :|
Thanks