silhouette
Regular
Nebula: Thanks a lot! I am sure this takes some time to generate. Thanks again!
I prefer 1280x720 shots.. There is a washed out feeling with the 848x480 images which I also experience during watching DVDs (after Blurays). However, the ground texture quality is still the same in almost all shots, so I think 2xAF has already done the trick. it is usually a lot worse in current console games.
Joshua has a point though. If they can implement better lighting and a lot more detail through additonal vertex processing (though only 360 can benefit from this) at 480p, the games might look better than their 720p counterparts.
However, Joshua has a point. In addition, the quality of AF is not pronounced much in those shots, maybe 2xAF is doing the trick. In many 360 games, the farther the ground, the less quality in ground textures.. There
If you implement better
I prefer 1280x720 shots.. There is a washed out feeling with the 848x480 images which I also experience during watching DVDs (after Blurays). However, the ground texture quality is still the same in almost all shots, so I think 2xAF has already done the trick. it is usually a lot worse in current console games.
Joshua has a point though. If they can implement better lighting and a lot more detail through additonal vertex processing (though only 360 can benefit from this) at 480p, the games might look better than their 720p counterparts.
However, Joshua has a point. In addition, the quality of AF is not pronounced much in those shots, maybe 2xAF is doing the trick. In many 360 games, the farther the ground, the less quality in ground textures.. There
If you implement better