With all we know now about Wii U hardware... What do you think about Wii U as a next gen console?
That's laughable at best. It's NOT next-gen, it's current-gen console.
That's laughable at best. It's NOT next-gen, it's current-gen console.
But the GPU in Wii U is better, isn't? Modern GPU in Wii U vs old DX9 GPU in PS360.
Any advantage?
It's a Next Gen Nintendo Console.
Let me explain why huge amounts of low bandwidth memory is not a good idea. Slow memory is pretty much unusable, simply because we cant access it :smile:
The GDDR3 memory subsystem in current generation consoles gives theoretical maximum of 10.8 GB/s read/write bandwidth (both directions). For a 60 fps game this is 0.18 GB per frame, or 184 MB, assuming of course that you are fully memory bandwidth bound at all times, and there's no cache trashing, etc happening. In practice some of that bandwidth gets wasted, so you might be able to access for example 100 MB per frame (if you try to access more, the frame rate will drop).
So with 10.8 GB/s theoretical bandwidth, you cannot access much more than 100 MB of memory per frame, and memory accesses do not change that much from frame to frame, as camera & object movement has to be relatively slow in order for animation to look smooth (esp. true at 60 fps). How much more memory you need than 100 MB then? It depends on how fast you can stream data from the hard drive, and how well you can predict the data you need in the future (latency is the most important thing here). 512 MB has proven to be enough for our technology, as we use virtual texturing. The only reason why we couldn't use 4k*4k textures on every single object was the downloadable package size (we do digitally distributed games), the 512 MB memory was never a bottleneck for us.
Of course there are games that have more random memory access patterns, and have to keep bigger partitions of game world in memory at once. However no matter what, these games cannot access more than ~100 MB of memory per frame. If you can predict correctly and hide latency well, you can keep most of your data in your HDD and stream it on demand. Needless to say, I am a fan of EDRAM and other fast memory techniques. I would always opt for small fast memory instead of large slow memory. Assuming of course we can stream from HDD or from flash memory (disc streaming is very much awkward, because of the high latency).
Or even just a new console to replace the old one. Categorically, Wii U is a next gen console as it's the next generation of console from Nintendo. However, Nintendo have aligned themselves to a timeline some 5 years maybe behind the opposition, so a next-gen replacement Nintendo console is a technological generation behind them. In the traditions of generations following a standard advance aligned with technological progress, Wii U is thus not a next-gen console as much as a last-gen (current gen) console that's very late.Well, this depends if you define 'next gen' with respect to timeframe (yes) or with respect to technology (maybe) or overall performance (no).
What if one of the next-gen consoles launches with 2 GBs 100 GB/s GDDR5, 64 MBs super fast eDRAM, and a big Sea Island's GPU?In terms of 'defining' next-gen, IMHO a crude answer may simply be 4+GB of RAM.
In terms of 'defining' next-gen, IMHO a crude answer may simply be 4+GB of RAM.
For the WiiU? It's a console that has both been rushed, and delivered too late for it's generation .
What if one of the next-gen consoles launches with 2 GBs 100 GB/s GDDR5, 64 MBs super fast eDRAM, and a big Sea Island's GPU?
It's a next generation system as it's replacing Nintendo's current generation machine, the Wii.
People always think about graphics when talking about what's next generation or not
As Shifty said it depends how you define "next gen". Would you still call it next gen if they simply released an upgraded Wii that can communicate with a Nintendo tablet controller?
Yes because it's still a brand new machine built to replace another.
To be exact (and I do like to be exact about definitions! ), Go and DSXL weren't replacements for their counterparts, but variations.By that metric you could say that the 3DS XL is the new generation of Nintendo portable consoles after the 3DS. Or the same about the PSP Go to the PSP. It's fundamentally silly and naive.
It's not naivety. It's more open-mindness, and the ability to understand the place of interpretation and semantics in use of language. You opinion is the status quo and generalised interpretation, but far from the be and end all. It's the same issue as "what's the most powerful console". There needs to be a reference point. It's worth noting that the next generation of people is exactly the same hardware as the previous generation - the definition of 'generation' being the 'replacements' brought in. Recognising there are different interpretations is an essential part in people being understood and communicating effectively. If it's assumed everyone has the same interpretation as oneself, confusion arises. Discussing different interpretations is thus a Good Thing.People who naively try to assert that control interface can also be a defining driving force for HW generational update are simply those who are intent on trying to give companies like nintendo too much credit.
Is anyone saying otherwise? This reminds me of my poll:People should face facts. The WiiU wasn't designed to compete with the next Xbox or PS4. It was designed to truly be the "Wii-HD" (its even in the name). Michael Pachter was right.