Guden Oden said:rabidrabbit said:Could Sony just use their existing sound chips from HiFi and AV products?
No, of course not. The DSP and/or ASIC used in their MD/MP3 range of players isn't equipped to handle the hundreds of voices we'd expect of a next-gen sound processing system. Heck, they couldn't handle the dozens of voices in the games hardware of today!
That stuff is low-power, low-performance crap that only needs to be able to do a few specific tasks, the major being decompress and play audio, then read the buttons and update the display of the device. That's it.
A small auxiliary cell processor for I/O and sound is an idea I've already presented in this forum btw, I think it would be a neat idea if it had like 1PU, 4 APUs and ran at perhaps 500-1000MHz or some such, but of course nobody listens to me... I still think it's more likely with a custom-designed, DSP-based solution rather than a cell device for the sound, that would be the traditional way of going about things rather than trying something new, unproven.
You confuse me a bit. What's the big deal of doing Dolby Digital encoding in software on a somewhat general purpose CPU (= Cell) instead of doing software (firmware) on a dedicated DSP ? It's both software. I don't think SoundStorm's encoding bit is done via hardware (hardwired). Must be some DSP in there. Same applies to the HRTF filters for the 3D part.
Wild guess is that 5.1 en/decode will take a relatively small chunk out of the total CPU load. We're talking multiple GHz's here (> 4 as seen in the presentation). The CPU has lots of DSP capabilities, so shouldn't be too expensive.