I'm not sure what you mean by this either. Look up tech like SED TVs and methanol fuel-cell batteries. There are loads of technologies described as just about ready for mainstream that'll revolutionise the world, only to never materialise because of obstacles. Regardless of whatever any company hopes to do, we (and engineers making design decisions) can only go by what actually exists. ReRAM as it is at the moment has not been proven as a viable mainstream storage solution. For the past 20 years, companies have worked on it and the best obtained is small-scale production.
No-one's mass producing it yet, despite companies having been investigating it for a decade, as you say (actually longer). That makes forecasts of cheap, efficient mass production within a year speculative rather than likely. If Sony had been making ReRAM for the past two years and supplying enterprise, and announced they were ramping up production for PS5, that'd be expected to work out well. Sony planning to jump straight in to making tens of millions of chips for a console that they absolutely cannot afford to screw up...that's a risky proposition.
Sony is mass producing STT-MRAM for Avalanche. Sony said they will commercialize ReRam in 2020 going after a well established product from Intel. I don't see how it's a wishful thinking of Sony's part.
Now, will this new product by Sony in 2020 be inside the PS5 though, that's a different question.
Not if they want zero load times. I'd rather have a box that loads any game in 10 seconds than one that loads my current game instantly but takes a minute to copy across a different game..
I assume there will be intelligent precaching. Part of your games resides in the cache enough to quickly launch them. And you don't need to fill the cache to start your game.
NVME SSD are also expensive. And Sony has to buy them from outside source.
A small cache that they make themselves coupled with a low cost qlc nand ssd may not be much more expensive than a top of the line nvme ssd. The 25.6gb/s speed is just an icing on the cake.
So you'll have Sony making $25 chips and putting them in a $500 console while their rivals also making ReRAM will be making $25 chips and selling them at $500 a piece to enterprise users, and Sony's executive and investors will be arguing over why the hell Sony are wasting billions in profits making a console with 'zero load times' when they could have used NAND for 10 second load times and be selling that ReRAM for big bucks.
They can do both. Samsung is using milions of their own OLED screen while also selling them to Apple and other phone makers. I really don't see the point. Supply will adjust according to demand. Sony may even use this for their image sensors. There is both demand within and without Sony.
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