Sony's Goal for the PS4Pro? *spin-off*

DrJay24

Veteran
Looks good. I hope to see much better texture work on the X1X so Sony can realise their folly of not equipping the Pro with any more than 512MB extra memory.

Hopefully the X1X will teach them to avoid being such tits with the probable PS5Pro.

You understand they were designing the pro as a drop in replacement for the PS4. Expecting every developer to implement different assets is probably unreasonable. Sure some will, especially if they are part of the marketing campaign, but most won't. So adding extra memory and not utilizing it only drives up costs. The Pro is $100 cheaper and likely to get a price drop sooner since it is a year older.
 
You understand they were designing the pro as a drop in replacement for the PS4. Expecting every developer to implement different assets is probably unreasonable. Sure some will, especially if they are part of the marketing campaign, but most won't. So adding extra memory and not utilizing it only drives up costs. The Pro is $100 cheaper and likely to get a price drop sooner since it is a year older.

I have to disagree to an extent.

Assets: you're right that many developers wouldn't create higher quality assets, but we're already seeing examples of developers implementing slightly higher quality assets on the Pro with its nigh identical memory pool. Also, just about any PC game has higher quality assets created and waiting to be used.

Cost: I'm not convinced that an extra couple of GB of memory would be particularly costly, but I am convinced that it could translate to an immediately apparent visual improvement.
 
The pro only add 1GB of slow DDR, 4GB of fast GDDR would have made the cost more for sure. Since all of these games have to run on all of the systems, a few examples is not good enough. You want more memory for assets, better off making a new generation where 100% of the games will use it.

I doubt many developers are going to make the effort to change assets for one console flavor that will be 1-2m out of 100m (PS4+XB1) in the next few years.
 
The pro only add 1GB of slow DDR, 4GB of fast GDDR would have made the cost more for sure. Since all of these games have to run on all of the systems, a few examples is not good enough. You want more memory for assets, better off making a new generation where 100% of the games will use it.

I doubt many developers are going to make the effort to change assets for one console flavor that will be 1-2m out of 100m (PS4+XB1) in the next few years.

Depends...they are already creating these assets for PC version anyway in most cases so it might not be that big an effort. I could see it being more of political issue where some of the big publishers don't want to stir the pot much and end up keeping relative parity between the two systems. I'll be really curious to see differences in some of the big games this fall like Destiny 2, SWBF2, Call of Duty WW2...
 
Which developers are creating higher quality assets (not higher precision shaders, shadows, etc.) for the PC version? Is this number relevant?

I know Bethesda keeps releasing high-quality textures for the PC versions, but since the 2013 consoles with 8GB RAM who else has been releasing higher quality textures for the PC version?
 
Depends...they are already creating these assets for PC version anyway in most cases so it might not be that big an effort. I could see it being more of political issue where some of the big publishers don't want to stir the pot much and end up keeping relative parity between the two systems. I'll be really curious to see differences in some of the big games this fall like Destiny 2, SWBF2, Call of Duty WW2...

I'm not suggesting the assets don't exist, I'm saying are they going to include them in the base game and bloat the size? Bloat the patch like with FM7? Do all the testing? This is extra work for a small market. The easy thing to do is just flip a few config numbers and recompile the XB1 version. This will be the norm.
 
I'm not suggesting the assets don't exist, I'm saying are they going to include them in the base game and bloat the size? Bloat the patch like with FM7? Do all the testing? This is extra work for a small market. The easy thing to do is just flip a few config numbers and recompile the XB1 version. This will be the norm.

4K assets for games will only go out to Xbox One X owners, says Microsoft:
https://www.polygon.com/2017/6/27/15879650/xbox-one-x-4k-downloads-patches

I don't totally disagree with you that some developers (publishers...) might not put in "extra work" but by the sounds of what we have heard it is extremely easy for developers to get the game running and tuned for Xbox One X.
 
Their goal is "don't fuck it up" :yep2:

I would guess it's simply to have a larger user base and avoid the mid-gen slump and power difference against mid-range PC. They kind of said exactly that. Also to a certain extent, to solidify the user base for a subset of upgrading gamers, and a better VR quality for gamers with money. Ps4 slim continued to sell very well for the last year in addition to Pro sales. So they successfully convinced the public that original PS4 is going to be supported for years, however you justify this.

While it's true Yoshida said they misjudged the number of "new" gamers buying a pro, these are probably gamers who got a pro instead of a normal ps4, not necessarily gamers who got a sony instead of ms or nintendo. It's a zero sum for them, sony wants to sell ps4 whichever you choose. Pro is there for those who want to pay for it. Like the gtx1080 isn't being publicized as a gtx1070 killer. You don't get a list of games with detailed improvements for the 1080.
 
4K assets for games will only go out to Xbox One X owners, says Microsoft:
https://www.polygon.com/2017/6/27/15879650/xbox-one-x-4k-downloads-patches

I don't totally disagree with you that some developers (publishers...) might not put in "extra work" but by the sounds of what we have heard it is extremely easy for developers to get the game running and tuned for Xbox One X.
well, that are good news for "just" xbox one users. So the extra textures are automatic installed "addons".
i would really like to see how much better non enhanced games look and load. E.g. Forza 5&6 should get way better through the automatic 16x AF.
 
The pro only add 1GB of slow DDR, 4GB of fast GDDR would have made the cost more for sure. Since all of these games have to run on all of the systems, a few examples is not good enough. You want more memory for assets, better off making a new generation where 100% of the games will use it.

I doubt many developers are going to make the effort to change assets for one console flavor that will be 1-2m out of 100m (PS4+XB1) in the next few years.
Which developers are creating higher quality assets (not higher precision shaders, shadows, etc.) for the PC version? Is this number relevant?

I know Bethesda keeps releasing high-quality textures for the PC versions, but since the 2013 consoles with 8GB RAM who else has been releasing higher quality textures for the PC version?

The PC is a constantly evolving platform.

With high end graphics cards now in the 4 - 6 - 8 GB territory there will be a natural move to creating assets - particularly textures - that wouldn't fit well with 5GB of total game available memory.
 
I don't totally disagree with you that some developers (publishers...) might not put in "extra work" but by the sounds of what we have heard it is extremely easy for developers to get the game running and tuned for Xbox One X.

The real measure will be once it is out and it is not a game part of the marketing of the console.
 
Back
Top