Well, it doesn't sound specific to the NV3x, it sounds like all cards < R300 which implement multisampling will have this issue. He didn't mention if the 7500 or 8500 had the hardware.
Supersampling should still work however and the Nv35 should have enough bandwidth to do it for reasonable resolutions. Some people might prefer to play in 800x600 or 1024x768 SSAA instead of 1600x1200 with no-AA. Unless of course you have an LCD monitor like me, where running at any resolution that is not native lowers quality.
Valve better be getting an enormous boost of performance out of this texture packing trick, otherwise, they are trading off backwards compatibility with a large installed base of cards (GF3s, GF4s, 8500s, etc) for little to no gain. Maybe this trick allows it to run faster on DX6 level cards, and since most people with DX6 and entry level cards didn't use AA, Valve targeted the Source engine to an audience who mostly wouldn't be able to turn on AA anyway.
Supersampling should still work however and the Nv35 should have enough bandwidth to do it for reasonable resolutions. Some people might prefer to play in 800x600 or 1024x768 SSAA instead of 1600x1200 with no-AA. Unless of course you have an LCD monitor like me, where running at any resolution that is not native lowers quality.
Valve better be getting an enormous boost of performance out of this texture packing trick, otherwise, they are trading off backwards compatibility with a large installed base of cards (GF3s, GF4s, 8500s, etc) for little to no gain. Maybe this trick allows it to run faster on DX6 level cards, and since most people with DX6 and entry level cards didn't use AA, Valve targeted the Source engine to an audience who mostly wouldn't be able to turn on AA anyway.