Some new RS3 shots. I have a question.

I happened to get a few free games and a free game boy sp , xbox and broad band ps2.

must.. .. suppress...envy..... :devilish:

OT: no doubt it looks good so far but isn't anyone concerned that it'll suffer from FIFA/TR syndrome?
 
notAFanB said:
I happened to get a few free games and a free game boy sp , xbox and broad band ps2.

must.. .. suppress...envy..... :devilish:

OT: no doubt it looks good so far but isn't anyone concerned that it'll suffer from FIFA/TR syndrome?
Yea and all i do is work a few hours a week at a video game store haha .
 
I meant graphical, if Factor5 could acheive what they have acheived with a third person view. I could only imagine what they could have done with a first-person shooter or a rpg.

Light scattering is one of the new features in the game. Someone else will have to explain exactly what that is and how its acheived though because I have no idea. Also this time the water is fully pixel shaded. Appart from that its pretty much the same as RL as far as graphical features are concenred, just the same effects but more basically (AFAIK anyway). Of course there are now many more enemies on screen in RS, but that's not exactly a feature so..
 
Teasy said:
Light scattering is one of the new features in the game. Someone else will have to explain exactly what that is and how its acheived though because I have no idea.
Some interview quotes of Julian Eggebrecht:

[URL said:
http://cube.ign.com/articles/431/431351p2.html?fromint=1[/URL]]"We did a lot of research, and we came a cross a technique called light scattering, which simulates light in the atmosphere. We at first thought about it only for next-generation consoles. But we did a little R&D and came up with a GameCube implementation of it. We were blown away, to put it quite frankly. I think if you've seen Yavin or the sand level, with the sun setting above the mountains, it was definitely worth [the time invested]."
[URL said:
http://www.gamecubeland.com/index.php?page=news&news_id=1381[/URL]]PGC: What graphical effects are being implemented in Rebel Strike that we haven't seen before in Rogue Leader?

JE: We have a much more detailed landscape engine, which was really needed for the ground levels. On top of the pure ground, though, we also came up with a completely new outdoor lighting technique.

In very simple terms, we are simulating how light gets bounced around in the atmosphere as it hits dust, the ground, and other bits in the atmosphere. This so-called light scattering gives our outdoor levels a big jump in visual realism. We are using it also for the co-op Rogue Leader levels set in atmospheres and they look so much better. Bespin is quite a stunner and finally looks close to the movie shots. We were never happy with the way Bespin turned out in Rogue Leader. Another landscape detail that did get addressed is the water. In Rogue Leader we used a simple texture, but this time we are simulating water physics and applying these in realtime with complex shaders.

Our indoor-engine also has nifty tricks up its sleeve: We simulate glows in a much more movie-like fashion, and we have quite accurate shadow-casting. One very cool detail is real-time IK (Editor’s note: Inverse Kinematics are a way to generate character animation.), which enables the main characters to step realistically onto anything on the ground – dead stormtroopers, for example. It just kicks out one more of the annoying non-realistic video game stereotypes of characters not taking steps correctly and other details in the environment.

Finally – of course we think our forest and vegetation engine is quite nice. Endor was the first thing we tackled and everybody was surprised with what we were able to squeeze out of the GameCube.
I am looking forward to Rebel Strike, but not only for the eye-candy ...
 
Could it be something similar to this?
http://www.gamasutra.com/features/20030813/hargreaves_01.shtml
(requires free registration)

As far as I can judge, the GC has all the required features to implement such a technique. Also, spaceships aren't reflective, so they can leave the enviroment map and the Fresnel term out; but they are using bump mapping as well.

But this whole 'light scattering' and 'radiosity' talk is only good to misguide people, who only know that these are terms used in offline rendering. These techniques are only very rough approximations, but you'll see the fanbois talking about 'my console can do radiosity in real time!!'...
 
Good for you :)

I'm not talking about B3D though... There are other places to meet fanbois, like other forums on the net, or heaven forbid, IRL ;))
 
yeah, my ps2 can do raytracing in real time, yours cant. i've overclocked it to 3Ghz, and cool it down with liquid nitrogen. it was good for the summer, much better than air conditioning on its own... now with the winter i think i'll just leave the thing outside in the snow... u see, my one is waterproof too...
 
gurgi said:
..if nothing else it keeps the lazer guns from looking ghey (ie. star trek) :p

You wanna see something ghey, just look at a person who spells 'laser' with a z... ;)

*G*
 
Grall said:
gurgi said:
..if nothing else it keeps the lazer guns from looking ghey (ie. star trek) :p

You wanna see something ghey, just look at a person who spells 'laser' with a z... ;)

*G*


wanna see something ghey? look at grall!!! hehehehe actually there's many in here u can look at... some prettier than others... :LOL:
 
london-boy said:
Grall said:
gurgi said:
..if nothing else it keeps the lazer guns from looking ghey (ie. star trek) :p

You wanna see something ghey, just look at a person who spells 'laser' with a z... ;)

*G*


wanna see something ghey? look at grall!!! hehehehe actually there's many in here u can look at... some prettier than others... :LOL:
Man are you staring at those pics of me that I posted awhile back. Dang boy you can't have none of this . Its taken already .
 
Grall said:
gurgi said:
..if nothing else it keeps the lazer guns from looking ghey (ie. star trek) :p

You wanna see something ghey, just look at a person who spells 'laser' with a z... ;)

*G*

1- Don't be so childish, even joking :p
2- laser : Light Amplification by Stimulated Emission of Radiation. So a 'Z' is incorrect .
 
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