ftp://download.nvidia.com/developer/Handheld_SDK/PO_GoForce_3D.pdf
&&
http://developer.nvidia.com/object/hhsdk_home.html
Looks like the AR10 hasn't a vertex shader, but just an Int/FP transformation engine. The "programmable" shading core is capable of six layer multitexturing, but seems to lack advanced features such as dot3 for bump mapping.
&&
http://developer.nvidia.com/object/hhsdk_home.html
Looks like the AR10 hasn't a vertex shader, but just an Int/FP transformation engine. The "programmable" shading core is capable of six layer multitexturing, but seems to lack advanced features such as dot3 for bump mapping.