Been playing around with some of the basic directx tutorials for a while now.
So i'm wondering on some basic DirectX guidelines..
Q. Almost all the demo's has one VertexBuffer that is in one of the VertexBuffer formats.
Could i create one VertexBuffer pr "modell" i want to draw, or could all my vertex data be in one single VertexBuffer?
I feel it's logical to make a List<VertexBuffer> for each "modell" and do a loop.
So is this the way to go, or am I WAY off when it comes to both speed and how directx api works?
So i'm wondering on some basic DirectX guidelines..
Q. Almost all the demo's has one VertexBuffer that is in one of the VertexBuffer formats.
Could i create one VertexBuffer pr "modell" i want to draw, or could all my vertex data be in one single VertexBuffer?
I feel it's logical to make a List<VertexBuffer> for each "modell" and do a loop.
So is this the way to go, or am I WAY off when it comes to both speed and how directx api works?