First, re-visit this thread. There are some screenshots there showing how "soft" shadows can look like in the D3 engine. Explanations are also provided in the thread on how to take such "soft" shadows screenshots, if you never knew about this and are interested to try this (provided you have D3).
The reason for this thread is to ask :
1) How good the "soft" shadows look as seen in the screenshots
2) At what screenshot-grabbing rez and number of samples do the "soft" shadows start to look good?
3) What would be the current best method for real-time-in-game "soft" shadows, and what better methods can we expect (real-time again)?
Thanks.
The reason for this thread is to ask :
1) How good the "soft" shadows look as seen in the screenshots
2) At what screenshot-grabbing rez and number of samples do the "soft" shadows start to look good?
3) What would be the current best method for real-time-in-game "soft" shadows, and what better methods can we expect (real-time again)?
Thanks.