Actually you can see some "bugs" when the shadows move during the screenshot. Of course once the screen is taken, the errors are blended together and you have something nice.
![](http://img40.exs.cx/img40/6941/shot00037.th.png)
The heat effect also generates some green artefacts when you take a screenshot bigger than your screen:
![](http://img58.exs.cx/img58/8657/shot00038.th.png)
I'm also wondering if they optimize texture placement.
(in my head if the LOD is low, even jittering shouldn't help unnless you render at a much higher resolution but I may be wrong)
![](http://img58.exs.cx/img58/5030/shot00022.th.png)
A couple more:
![](http://img58.exs.cx/img58/9094/shot00027.th.png)
![](http://img58.exs.cx/img58/9536/shot00025.th.png)
![](http://img58.exs.cx/img58/2161/shot00020.th.png)
Not too many spoilers![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![](http://img40.exs.cx/img40/6941/shot00037.th.png)
The heat effect also generates some green artefacts when you take a screenshot bigger than your screen:
![](http://img58.exs.cx/img58/8657/shot00038.th.png)
I'm also wondering if they optimize texture placement.
(in my head if the LOD is low, even jittering shouldn't help unnless you render at a much higher resolution but I may be wrong)
![](http://img58.exs.cx/img58/5030/shot00022.th.png)
A couple more:
![](http://img58.exs.cx/img58/9094/shot00027.th.png)
![](http://img58.exs.cx/img58/9536/shot00025.th.png)
![](http://img58.exs.cx/img58/2161/shot00020.th.png)
Not too many spoilers