So Grid finally makes its appearance...

Panajev2001a said:
I felt the opposite way with both PSX and PS2 :)

No ? You didn't feel disapointed when the 1mpps for the psx didn't happen or the raptor demo type graphics never came about ? Or how about the 100million polygons per second that hte ps2 was suposed to do. Or how it was suposed to be the greatest thing and put the dc to shame and here just 3 years later its finally doing it .

btw can anyone name the song i was singing :?:
 
Funny, on the PSX, Ridge Racer was the best thing I ever played. I was even hard put to find an equivilant on the PC until NFS came out. Then Tomb Raider, later Final Fantasy VII... no, I seriously wasn't disappointed.

Even on PS2, I had a TTT and SSX which IMO looked great.
 
I recall speculation on this board that GRID was going to extend to millions of PS3s and be applied to distribute low latency game functions on the client side to multiple machines.
Well, to be fair, those speculations were about PS3.

However, I prety much agree with you aaaaa0. Why to hell would anyone even try to distribute computing over millions of unreliable units for something that has to be executed in realtime? I always felt that the whole cell networking concept will be local. Multiple Cells cooperate within one device, and possibly cooperate with more local devices (TVs or whatnot) that they have ultra-fast connection with.

No ? You didn't feel disapointed when the 1mpps for the psx didn't happen or the raptor demo type graphics never came about ? Or how about the 100million polygons per second that hte ps2 was suposed to do.
Going by that logic, pretty much every console would be a disappointment. Manufacturers always promise somewhat more powerful machine than they deliver. Comments made about Xbox were just as inaccurate as those made about PS2, difference being that it wasn't even Sony that made those crazy comments, but people from the press.

I wouldn't go into your comments about how "it took it 3 years to beat Dreamcast's graphics" because I see it more as a joke :\
 
Not a racing fan but i loved daytona which was on the saturn , tomb radier was also on it .

For fighters there was vf 3 tb for the dc , soul caliber for the dc .. and dunno any snow board games , much rather go out and do it for myself

I of course am not talking about games as i don't care about graphics. I'm talking about the promise of what the hardware was capable of doing . No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me .
 
No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me.
AFAIK, sony said PS2 could do ~15MPPS with all the effects, texturing and lighting. I think games have come pretty close to it, if not even passed ahead of that.
 
I of course am not talking about games as i don't care about graphics. I'm talking about the promise of what the hardware was capable of doing . No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me-

Out of curiousity, what did Sony claim? What I do know is, that the games that appeared on the system were mighty impressive at the time. I remember Crash being quite an achievement when it first came out, much like Tomb Raider which first appeared on PSX if I remember correctly.
 
jvd said:
Not a racing fan but i loved daytona which was on the saturn , tomb radier was also on it .

For fighters there was vf 3 tb for the dc , soul caliber for the dc .. and dunno any snow board games , much rather go out and do it for myself

I of course am not talking about games as i don't care about graphics. I'm talking about the promise of what the hardware was capable of doing . No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me .


Sony CLEARLY stated that the 75 million polygons (not 100 million like u said) were *theoretical flat shaded polygons performance*.
Sony have NEVER EVER EVER said Ps2 could push that insane amount of polygons in a game.
Sony CLEARLY also stated the ratHer conservative number for real-world performance which was around 15 million polygons with all effects turned on. Which has been achieved quite a long time ago.
Now, if someone like u filters the message in a different way then thats not Sony's fault is it...
 
The Cell concept, marconelly, could one day, when those reliability and latency problems are solved, expand to the different Cell based devices...

That same concept can apply to network Cell machines over the same LAN segment ( or another fast and controlled local topology ) to allow nice and easy Renderfarm and Servers and in your house one day letting different Cell based devices communicate together with ease ( I didn't say cycle stealing or doing 3D with the Cell based toaster :p )
 
london-boy


please show me one game where the devolper states they have reached 15mpps with all effects on ? Last time i heard anything from a developer was gran turismo and i believe they said 5mps
 
jvd said:
london-boy


please show me one game where the devolper states they have reached 15mpps with all effects on ? Last time i heard anything from a developer was gran turismo and i believe they said 5mps


although i can't tell for sure, i think Naughty Dog got pretty close to that in J&D. and i guess R&C does even more since it scaled down textures to achieve even more poly performance. so there u go. i read somewhere (FAF might tell u more about this) that Burnout (the first one) pushed up to 13mpps at times. God knows how many polys the sequel is pushing.

still, the problem was your argument about the 100million polys... which is pretty ridiculous... :rolleyes:
 
Sorry about the 100mpps . I remember hearing that when the face demos were first shown and the final fantsy realtime was first shown. Btw I have yet to see in game graphics on the ps2 that look like that . And after all isn't that another thing sony promised of the hardware ?

I also said show me proof that a game has pushed 15mpps with all effects turned on.
 
jvd said:
Sorry about the 100mpps . I remember hearing that when the face demos were first shown and the final fantsy realtime was first shown. Btw I have yet to see in game graphics on the ps2 that look like that . And after all isn't that another thing sony promised of the hardware ?

I also said show me proof that a game has pushed 15mpps with all effects turned on.



I already stated what Sony *promised u*. And i think they delivered.

to be honest those demos look like crap compared to today's REAL games (on the same hardware). SH3 and ZOE2 are an example. Burnout 2 is another. the particles in MGS2 another.... i could go on and on and on.... :rolleyes:

and im sorry but i have a life and i'm not gonna spend any of my time to look for any proof just because u asked me... wasted time that i'm never gonna get back... :LOL: if u really want to know more, do the research urself...
 
I also said show me proof that a game has pushed 15mpps with all effects turned on.

Apart from GPC pushing 18 million polygons/sec, developers of the ceast Outcast 2 claimed their engine was pushing that many polygons while in-game. Another game that is apparently very close to the 20 million mark is WRC2 from Evolution Studios. Jak & Daxter, to my knowledge, renders about 13 million.

Contrary to what Sony claims what the machine is capable of, doesn't mean every developer can pull it off. Also, it's really up to the developer - if you're doubting the validy of Sony's claims, I'm sure you'll find enough developers to tell you otherwise. Also, there are demos for the Linuxkit that show off quite nicely what is doable.

BTW, you still failed to answer what Sony claimed about the PSX. I'm really curious... ;)
 
Jason G Doig (PS2 Performance Analyzer, dev team member of DropShip) used to post in usenet some years ago. Here are some quotes:

http://groups.google.com/groups?q=J...1i6lg$lcn$1@taliesin.netcom.net.uk&rnum=3

Anthony wrote:
> Where in that article does it say "Dropship is pushing 20 million/sec @
> 60fps???"

Programmers working on the project have revealed this a few times, even
in this very newsgroup. See these two contributions to the thread named
'Dropship!' by Jason G Doig

Here is the "Dropship!" thread:

http://groups.google.com/groups?hl=...qvs%2460j%241%40uranium.btinternet.com&rnum=1

"sensible levels for each frame). So I'm not sure what we're actually
getting in a typical game scene, but it's going to be in double figures
of millions anyway - and thats including lighting and other effects."

(notice the lack of the word "not" in the above paragraph)

I was going to say "it's not going to be far off the full 21M" but
decided to rephrase it and got it wrong - it was late, sue me.

> The same can be said about working on any platform. Learn the tricks
> and you become more productive.

It is my *opinion* that on the PS2, rewards from such efforts are greater
than on other platforms.

Anyway, I'm not about to get into an argument with the likes of you - I was
posting a few titbits of information for those who expressed an interest in
such, and am only replying to correct my own silly mistake...

Lots of love,

Jase.

--
Jason G Doig, Senior Programmer SCEE.
Opinions expressed are mine, not necessarily anyone else's, yadda yadda...
 
ChryZ- thanks for that info . But can you tell me what effects were used while acheving those results .
 
But can you tell me what effects were used while acheving those results .
That GPC game that allegedly pushes 18MPPS has enviro maps, dust clouds behind the cars, weather effects. You can see all that on the screenshots.
 
jvd said:
ChryZ- thanks for that info . But can you tell me what effects were used while acheving those results .

I played not much of the game yet, but the draw of distance is insane, framerate locks at solid 60fps.

Well, I couldn't tell you the exact names of the effects, but here are some screenshots.

DSshot2.jpg

DSshot6.jpg

DSshot7.jpg

DSshot8.jpg

DSshot12.jpg

DSshot13.jpg

DSshot14.jpg

DSshot15.jpg


An other great high-poly title is Word Rally Campionship 2 from Evolution Studios. Sorry for the crappy quality of those shots, but I wasn't able to find something better, there are no framebuffer dumps as it seems, anyway ... this should give an impression:

15.jpg

21.jpg

ME0000243196_2.jpg

2.jpg

0003914,02.jpeg
 
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