Panajev2001a
Veteran
I felt the opposite way with both PSX and PS2
Panajev2001a said:I felt the opposite way with both PSX and PS2
Well, to be fair, those speculations were about PS3.I recall speculation on this board that GRID was going to extend to millions of PS3s and be applied to distribute low latency game functions on the client side to multiple machines.
Going by that logic, pretty much every console would be a disappointment. Manufacturers always promise somewhat more powerful machine than they deliver. Comments made about Xbox were just as inaccurate as those made about PS2, difference being that it wasn't even Sony that made those crazy comments, but people from the press.No ? You didn't feel disapointed when the 1mpps for the psx didn't happen or the raptor demo type graphics never came about ? Or how about the 100million polygons per second that hte ps2 was suposed to do.
AFAIK, sony said PS2 could do ~15MPPS with all the effects, texturing and lighting. I think games have come pretty close to it, if not even passed ahead of that.No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me.
I of course am not talking about games as i don't care about graphics. I'm talking about the promise of what the hardware was capable of doing . No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me-
jvd said:Not a racing fan but i loved daytona which was on the saturn , tomb radier was also on it .
For fighters there was vf 3 tb for the dc , soul caliber for the dc .. and dunno any snow board games , much rather go out and do it for myself
I of course am not talking about games as i don't care about graphics. I'm talking about the promise of what the hardware was capable of doing . No game on the playstation has come close to what sony claimed the system could do . THe dreamcast was said by sega to be able to do 5 million polygons per second . Test drive lemans did 3.5mps . Close enough for me .
jvd said:london-boy
please show me one game where the devolper states they have reached 15mpps with all effects on ? Last time i heard anything from a developer was gran turismo and i believe they said 5mps
jvd said:Sorry about the 100mpps . I remember hearing that when the face demos were first shown and the final fantsy realtime was first shown. Btw I have yet to see in game graphics on the ps2 that look like that . And after all isn't that another thing sony promised of the hardware ?
I also said show me proof that a game has pushed 15mpps with all effects turned on.
I also said show me proof that a game has pushed 15mpps with all effects turned on.
Anthony wrote:
> Where in that article does it say "Dropship is pushing 20 million/sec @
> 60fps???"
Programmers working on the project have revealed this a few times, even
in this very newsgroup. See these two contributions to the thread named
'Dropship!' by Jason G Doig
"sensible levels for each frame). So I'm not sure what we're actually
getting in a typical game scene, but it's going to be in double figures
of millions anyway - and thats including lighting and other effects."
(notice the lack of the word "not" in the above paragraph)
I was going to say "it's not going to be far off the full 21M" but
decided to rephrase it and got it wrong - it was late, sue me.
> The same can be said about working on any platform. Learn the tricks
> and you become more productive.
It is my *opinion* that on the PS2, rewards from such efforts are greater
than on other platforms.
Anyway, I'm not about to get into an argument with the likes of you - I was
posting a few titbits of information for those who expressed an interest in
such, and am only replying to correct my own silly mistake...
Lots of love,
Jase.
--
Jason G Doig, Senior Programmer SCEE.
Opinions expressed are mine, not necessarily anyone else's, yadda yadda...
That GPC game that allegedly pushes 18MPPS has enviro maps, dust clouds behind the cars, weather effects. You can see all that on the screenshots.But can you tell me what effects were used while acheving those results .
jvd said:ChryZ- thanks for that info . But can you tell me what effects were used while acheving those results .