Greetings everybody.
There is a challenge for you experts in computer graphics.
I am doing a project now regarding simulating optical detectors, like cameras.
For example in a room, we want to place these cameras around trying to cover as much as possible of the room.
I am wondering, what kind of lighting technology in computer graphics I will have to use to make this as easy as possible.
I have come across a software simulating lamps in a room, and show how it will illuminate the environment in 3D. It is kind of similar of what I want to do with my project, although technically it's the opposite. Both a lamp and an optical detector have a field-of-view (or cone), which means they have a certain angle vertically and horizonally that they will spread the light out, or can detect, repsectively. This software is using a radiosity engine to simulate the lighting, which has all these reflections of light, showing lux curves and lux values.
Radiosity is a global illumination technique, and that is not what i need. I only need a simple lighting technique or something else, just to simulate what the optical detectors can see, or cannot see.
What simple techniques could I apply on this software instead of radiosity, which is an overkill. I don't need to have any reflections at all. I just need something very simple that is easy to implement.
I hope some of you can give me some tips on this.
There is a challenge for you experts in computer graphics.
I am doing a project now regarding simulating optical detectors, like cameras.
For example in a room, we want to place these cameras around trying to cover as much as possible of the room.
I am wondering, what kind of lighting technology in computer graphics I will have to use to make this as easy as possible.
I have come across a software simulating lamps in a room, and show how it will illuminate the environment in 3D. It is kind of similar of what I want to do with my project, although technically it's the opposite. Both a lamp and an optical detector have a field-of-view (or cone), which means they have a certain angle vertically and horizonally that they will spread the light out, or can detect, repsectively. This software is using a radiosity engine to simulate the lighting, which has all these reflections of light, showing lux curves and lux values.
Radiosity is a global illumination technique, and that is not what i need. I only need a simple lighting technique or something else, just to simulate what the optical detectors can see, or cannot see.
What simple techniques could I apply on this software instead of radiosity, which is an overkill. I don't need to have any reflections at all. I just need something very simple that is easy to implement.
I hope some of you can give me some tips on this.