Then buy the PS2 version and upscale on your PS3I want this on my PS3
One must say that is quite ironic the number of horror/gore based games that is coming for Wii, at least RE, Dead Space, Madworld and now SH.
How many for PS3/360/PC?
Then buy the PS2 version and upscale on your PS3
I wouldn't include Madworld in that lineup, really. Maybe add Manhunt 2 instead, but I'm not so sure. Since we're counting Dead Space Wii, we probably want to count Umbrella Chronicles and all the HotD games on Wii. Fatal Frame 4 is also only on Wii, though it may never leave Japan.
Anyway, PS360 have... RE, Dead Space and Silent Hill. Plus the two Condemned games and both FEAR games plus Siren on the PS3. And Jericho, I suppose. If we add Madworld and go just with 'gore game', Ninja Gaiden 2 might fit. There's probably more.
It seems about even, but proportionately to other 'traditional' games, yeah, the Wii has a lot.
Oh, and just this week's Famitsu, the Japanese director of Grudge just announced a new Wii horror title called Feel. There was also a prototype of some horror game from Hudson a few months ago for the Wii. No word on the status of that game.
Silent Hill's 3D engine is one of the best on Wii. You will, of course, see the return of filtered graphics, a stable of the franchise, but the character designs and animation, the make-up of the environments and the effects that bring everything together are all nothing short of amazing. The single most impressive thing about the game is the flashlight, which frankly kicks the one in Namco's action-RPG Fragile to the curb. It's perfectly mapped to the Wii remote so that Harry can quickly point and illuminate anything on-screen and it simply looks incredible. It casts shadows on just about everything -- even on snow flakes. And all the while, the framerate never hiccups.
It's pretty crappy that they took out the combat but eveything else sounds awesome.This game should also come out on the 360 and PS3 as well, as the graphics would look amazing on those 2 platforms..
I loved the first silent hill game
*The wiimote is your "cell phone". Random static comes out of the wiimote speaker. So you can choose to call 911 and the operator's voice comes out from the wiimote but she can't hear you so she eventually hangs up. It sounds like it'll be a major gameplay element in the rest of the game but I didn't play the first SH so I don't know.
I'm not at all concerend about the lack of combat.There are more than enough choices of games if you want combat and this might present an interesting twist that you might end up liking for what it is.
Although if it's just running away it might get a little boring. Maybe there is some form of combat that they aren't fully explaining just yet. Something like the Camera Obscura in Fatal Frame,a game series which I really enjoyed even though it had no traditional weapons.
As long as it's fun and scary that's all that matters for a horror game.
Of course there has to be some form of combat in this game, but its going to deviate away from the traditional form of combat as some Japanese game developers have attempted with in the past with games like the PS3 Siren or the European developed game Heavy Rain where running away and hiding make for exciting game play.
The problem will be the traditional casuals and hardcore base who will usually frown at an actual challenge from the game because they do not want to break their comfort bubble of being able to get a gun to shoot and kill.
It stands to reason why this Silent Hill type is being attempted on platforms with high console penetration, specially with the Wii being over 50 million, add that Silent Hill also has a movie that even Nintendo Wii owners would have seen or heard about and there is a good chance of potential in terms of sales.
Which makes me wonder,what kind of gameplay mechanic or device could they
use to substitute traditional combat or weapons. It could be anything but only certain things would make sense. Maybe traps? Maybe they will allow you to use traps or items that slow the creatures down. Or something entirely different.
Of course there has to be some form of combat in this game, but its going to deviate away from the traditional form of combat as some Japanese game developers have attempted with in the past with games like the PS3 Siren or the European developed game Heavy Rain where running away and hiding make for exciting game play.
The problem will be the traditional casuals and hardcore base who will usually frown at an actual challenge from the game because they do not want to break their comfort bubble of being able to get a gun to shoot and kill.