G3ck0G33k said:A question regarding soft/hard shadows.
Has anyone implemented hard shadows as a function over distance? Where the shadow effect decreases over distance from the light source(s). Surely this would produce soft(er) shadows, o am I wrong (again)?
Grall said:Small question Humus... Why is the background showing through around the lid of the pot and in the tip?
Sorry, I don't mean to nitpick, just curious here...
*G*
Grall said:Small question Humus... Why is the background showing through around the lid of the pot and in the tip?
Sorry, I don't mean to nitpick, just curious here...
*G*
Mintmaster said:Humus,
Why is there no self shadowing? Is this just some sort of trick, like in one the ATI soft shadow demo for the original Radeon?
pocketmoon_ said:Cool Are you using shadow maps and distance to occlude to expand the filter kernal like I do in the Cg demo ?
The main problem is holding the 'nearest occluder depth' rather than the 'closes to light' depth. But of course there are solutions to that