VFX_Veteran
Regular
So we are well into year 2 of the next-generation of games, and I've found myself wondering when we will get to the point where we are seeing real time shadows for all light sources in any given scene. I've never worked on hardware before, but I would love to know why this is such a challenge in games.
I've decided to pick up a book on real-time shadows and run through the gambit and see what I come up with using my Titan X here at home. If anyone can shed some specifics working in the industry, I'd love to hear it.
I've decided to pick up a book on real-time shadows and run through the gambit and see what I come up with using my Titan X here at home. If anyone can shed some specifics working in the industry, I'd love to hear it.