Lazy8s said:Any standards that could define what makes a "PS2 game" would be arbitrary. If the game is lazy, SEGA will be the only one to really suffer here - from poor sales.
Sonic said:I wouldn't call the graphics GBA level or else I would have to call MGS2 Playstation level. I don't see how lazy this is because SEGA is making the game 2d. And this is just one Shining game, a look at the others may tempt you into believing SEGA is not so lazy as it seems. What if the gameplay is better than other games with gorgeous graphics out there in the same genre?
Autually I think this PS2 Shining game is about around there as well where visual niceness is concerned.Look at Tales of Rebirth, at least it tries to exploit the graphics capabilities of the PS2. Or the new Atelier Iris game, both are examples of what I expect out of 2D games on PS2.
Sonic said:I wasn't attacking you, I was asking questions. And you do have a very valid point when bringing up the technical aspects. I am also very biased towards SEGA. I have yet to play this game but have seen the others. I am getting very yped for the Shining series to make a comeback as it is a staple in SEGA's lineup that has long been forgotten. The PS2 can do better than this, and it is in other iterations of the Shining universe.
Honestly, if I had it my way SEGA would only focus on the most powerful hardware out at the time as a lead platform and then port to the rest. The lack of this happening has made SEGA's software lineup crumble into a poor 3rd party solution only slightly better than other dismal 3rd parties, except for rare gems like Panzer Orta, Phantasy Star ?, and others. The software lineup will get much better in the next generation an dI fully expect the quality of the games to go up with it.
I also understand your perception of SEGA as it was once (and still is in some cases) a company that would push the graphics envelope to new heights before any other game maker could. SEGA has done so with the Xbox but still doesn't seem to get the PS2 technology down like others have. The company no longer has its magic and has gone dowhill quite a bit. Times are changing, but things at SEGA are getting better and the magic is coming back. Sammy can be of tribute to that. Of course there are signs of outside help eslewhere also, but the core of SEGA (game making) should go back to the level it was at from the Dreamcast and before.
Fine... then present a compelling dictation of the technical requisites a PS2 game must meet such that developers will have a clear set of conditions to follow, if you think it's capable of being done meaningfully. (Make sure your conditions don't inadvertently invalidate some title you may like that uses unique or simplistic graphics.)I don´t feel relativism is needed in this discussion. When looking at the technical capabilities of the PS2, and other titles on the system, even standard titles, you can form an idea of what a PS2 title should look like.
It's great that your sticking up for your fellow gamer, but shouldn't you be concerned with whether we're getting a good game and not with whether we're getting a game with good graphics? While this is a technology forum, it doesn't mean our priorities have to be out of whack.Underexploiting the hardware in such a bad way to me is very lazy on Sega´s part, and seems like all they pursued was access to the userbase with the fundings of a GBA project. I really hope the project tanks, this kind of disrespect to the general consumer should be recieved with very poor sales.
Aside from [insert applicable graphical properties], a faithful version of any game could be put on any platform. You can't just overlook properties that don't suit your argument without making the case for which properties are actually significant in bringing a game up to 'PS2 standards'.Aside from the screen-sized portraits of the characters during dialogue, and the few effects, I´m confident a GBA version could be very faithfull to the original.
It's not understandable that someone would prefer the high degree of realization that hand-drawn art gives to an artist's vision over the struggle it takes to build that vision out of perspective-faltering 3D elements?Still, I don´t really understand Tagrineth´s or LogisticX´s attitude.
Lazy8s said:Almasy:
Fine... then present a compelling dictation of the technical requisites a PS2 game must meet such that developers will have a clear set of conditions to follow, if you think it's capable of being done meaningfully. (Make sure your conditions don't inadvertently invalidate some title you may like that uses unique or simplistic graphics.)
It's great that your sticking up for your fellow gamer, but shouldn't you be concerned with whether we're getting a good game and not with whether we're getting a game with good graphics? While this is a technology forum, it doesn't mean our priorities have to be out of whack.
Aside from [insert applicable graphical properties], a faithful version of any game could be put on any platform. You can't just overlook properties that don't suit your argument without making the case for which properties are actually significant in bringing a game up to 'PS2 standards'.
It's not understandable that someone would prefer the high degree of realization that hand-drawn art gives to an artist's vision over the struggle it takes to build that vision out of perspective-faltering 3D elements?
LogisticX said:Didn't mean to sound like I was attacking you directly.
3D is still in its infancy relatively, and as much as I appreciate 3D, just because it exists does not mean that 2D perspective videogames must die. A painting can be more beautiful than the world around you, and there are definitely more 3D characteristics to our perception of the world over a painting.
With an RPG, interactivity isn't really the focus...it's about conveying a storyline. With that said, I just feel that there's no reason to deny that 2D is a matured style that looks absolutely beautiful in the hands of talented artists. You don't have to worry about aliasing issues or lack of texture detail or anything like that. I appreciate that despite the fact that yes, I do post on a new 'technology' supportive website.
How capable were the Saturn and Dreamcast in 2D, so as to make it clear to developers what's acceptable? And you think those systems couldn't have handled Tales of Rebirth?There´s no need to make such a complicated issue about what makes a PS2 game, it´s quite simple really. If it´s 2D, accomplish things in your engine that are not capable of being reproduced on earlier hardware. If it´s 3D, it´s the same case.
Gameplay is foremost (unless you're a "graphics whore"), yet you're already dismissing this title before you even know how well it plays? Shouldn't the real concern be making sure good games don't get outsold by shallower games with flashier graphics?Graphics are a part of the game, in case you didn´t notice.
The point of new hardware is to further enable developers. Some games do get attention for pushing the technological envelope; there's a competitive market for that. However, if a developer wanted to make what is essentially a 16-bit generation game, for example, and enough people want to buy that on this generation's machines (especially considering there is no longer an active SNES market), then more power to them succeeding with their vision... because the game is probably selling on some appeal or on what matters most - gameplay.If the consumer doesn´t get graphics that are no better than a GBA game, what is the point of having more powerfull hardware then?
Some of those effects a GBA couldn't do might be considered crucial to the specific flavor the graphic designer wants for Shining Tears' visual style. Those screen-sized portraits might be important to the sense of charm this game needed in the designer's view.Nonsense. I was not discounting mayor elements of the game, unlike what you seem to think I did. What I did cannot be equated to "Doom III could be made on PS2 if you removed stencil shadows, light sources, bump-mapping, etc", because that would remove the look of the game. What I said didn´t, it´d still retain its look.
For an artist that conceptualizes a character's personality or expression in hand-drawn work like a picture or a painting, a bitmap transfer captures 2D work much better than trying to reproduce it by building it from 3D elements. On the other hand, 3D graphics would be more ideal for capturing the essense of a sculpture or similar works.I don´t understand your reasoning, since those small sprites are every bit as bas of a representation of the original art than "perspective-faltering" 3D elements.
london-boy said:And again i wonder, what's stopping developers from making a game in 2D that exploits the very powerful hardware of current consoles?
They could make 2D games look absolutely stunning, considering what current hardware is capable of in terms of particles and polygon performance (of course these will be used in a 2D manner, not like they do in 3D games).
Guilty Gear X2 was a stunning game.
If i think of how idle the hardware must be while rendering 2D games, i'm left wondering why developers don't use all the power that's there to push more special effects, more and bigger sprites on screens, more of everything.
Of course they have to keep faithful to their "design", but still... It's no wonder these games are considered "lazy" from a development point of view, when they sit right next to amazing constructs like ZOE2, ZeldaTWW and all the stunning games in this generation.
All i'm saying is that even though it's 2D, with all its limitations, they could do MUCH more.
Sonic said:SEGA has done so with the Xbox but still doesn't seem to get the PS2 technology down like others have.
Almasy said:london-boy said:And again i wonder, what's stopping developers from making a game in 2D that exploits the very powerful hardware of current consoles?
They could make 2D games look absolutely stunning, considering what current hardware is capable of in terms of particles and polygon performance (of course these will be used in a 2D manner, not like they do in 3D games).
Guilty Gear X2 was a stunning game.
If i think of how idle the hardware must be while rendering 2D games, i'm left wondering why developers don't use all the power that's there to push more special effects, more and bigger sprites on screens, more of everything.
Of course they have to keep faithful to their "design", but still... It's no wonder these games are considered "lazy" from a development point of view, when they sit right next to amazing constructs like ZOE2, ZeldaTWW and all the stunning games in this generation.
All i'm saying is that even though it's 2D, with all its limitations, they could do MUCH more.
Excellent post.
Lazy8s said:SEGA's apathy to PS2 programming wasn't such a surprise. The design of the hardware didn't inspire their efforts as much as other hardware(s) this generation.
Lazy8s said:I can't wait to see their new arcade games.