Take a look:
http://www.viaarena.com/?PageID=119
BTW, it's Via's own site, and thanx to www.3dcenter.de for the link!
http://www.viaarena.com/?PageID=119
BTW, it's Via's own site, and thanx to www.3dcenter.de for the link!
Extra Gaming News!
If you love Quake III then stay tuned for more news on Doom3, in progress by the same game developers, ID software. Little bits of information about this highly anticipated game are starting to emerge.
mboeller said:I hope the story from eetimes, that the SavageXP is an DX8.1 chip is also true.
High Performance Integrated 2D/3D and Multimedia Accelerator
- Hardware vertex geometry processing
- Twin pixel pipelines with twin texture units per pipe
- Quad Textures in a single pass
- 333 Million Tri-Linear pixel fill rate
- 666 Million Texels per second
- Full AGP 4x implementation including pipe and sideband mode
- 64bit or 128bit DDR dedicated video memory
- Up to 5.8 Giga Bytes per second memory bandwidth
- Available with the option of 16 or 32MB of internal DDR in a integrated memory package
- Up to 64 MB External DDR support
Hardware Vertex Geometry Processing
- Hardware Transform and Lighting fully compatible with
Microsoft DX7 and DX8 requirements
- Compatible with DX8 and DX8.1 Vertex and Pixel Shader implementations
- Support up to 8 lighting sources
- Per Vertex Lighting computation
- Hardware Support for Indexed Vertex Cache
Advanced 3D Rendering Features
- S3 Texture Compression (S3TC™) - DXTn in Microsoft™ DirectX™
- True color (32bpp) rendering
- Specular lighting and diffuse shading
- DX7 alpha blending modes supported
- Multi-texture alpha test, stencil support
- MPEG-2 video textures
- FSAA (Full Scene Anti-Aliasing) with programmable sampling pattern
- Vertex and table fog
- 16 and 32-bit with 8-bit stencil Z-buffer
- Anti-aliased Line
- Atmospheric effects
- Polygon Offset
- Median Filter
2D Acceleration Features
- 128-bit 2D engine
- 256 ROPs - acceleration of BitBLT, rectangle fill, line draw, and polygon fill panning/scrolling
- Hardware cursor
- 8, 16 and 32bpp mode acceleration
- DuoView+™ Dual Image Capability
- Single chip Windows 98, Windows ME and Windows XP multi-monitor, extended desktop support
- Independent resolution and color depth for secondary desktop
- Improved display flexibility with simultaneous LCD/CRT, CRT/CRT and LCD/CRT/TV operation capability
- CRT and DVI refresh rates are independently programmable to allow optimum image quality
- Enables different images on different displays simultaneously for true multitasking
- Full Media playback capabilities on all displays
Motion Video Architecture
- Fifth generation motion compensation for DVD playback
- Sub-picture blending and highlights
- Dual Streams Processor™ technology for stretching and blending of two video streams
- De-interlacing logic for true film like video playback reproduction
High Quality, Integrated TV-Output Solution
- Integrated NTSC/PAL TV encoder
- Vertical over-scan / under-scan compensation
- Integrated Macrovision(e) 7.01, CGMS-A and WSS support for DVD copy protection
- Improved luma/chroma signal resolution and 2x output over-sampling for premium image quality
- Supports Composite and S-Video Outputs
- Fourth Generation Multi-Tap Flicker Filter for clear stable images using interlaced TV monitors
- Full Media Playback and Game Play support
Comprehensive Power Management
- PowerWise™ Power Management Technology
- Fifth Generation dynamic clock management
- Dynamic Voltage Scaling Technology
- ACPI and PCI Power Management compliant
- 64x64x2 Pixel Hardware pop-up icon available in all modes - 8 separate bitmaps can be stored
Additional Features
- AGP 2x,4x support, 1.5v and 3.3V
- 33/66 MHz PCI bus support
- 350MHz RAMDAC with gamma correction
- PCI 2.2 Compliant - DDC1 and DDC2B+ support for Plug and Play monitors
Chalnoth said:Try comparing it to a GeForce4 MX420 or MX440 and see how well it does...those should be priced similarly. Of course, I don't personally like the idea of anybody today purchasing a video card that doesn't have support for pixel/vertex shaders...
Jedi Knight II uses the infamous QuakeIII engine and offers two modes of multiplayer.
Nappe1 said:how you can be only Compatible with pixel shaders without being also compliant with PS?
afaik, you are compliant with PS or then you just don't support it at all...
Chalnoth said:Yes, I'm not overly-optimistic that S3 can get the drivers close to together for this part...particularly after looking at my friend's integrated Savage...it simply cannot run UT in any 3D-accelerated mode...
OpenGL guy said:UT was working when I left... Trust me, I know