They need an advanced flame simulator+renderer running on a SPE! Then Lair could borrow it and give us the fire from the trailer instead of it's own variation of yellow-particle-spray.
I wouldn't even go so far as to say they "NEED" an advanced simulator.. They NEED better artistic flame representation but with a dev team who were so pushed for time that they didn't even include 2 player or online player, I'd expect that they didn't have much time to care about updating the fire effects to be fair..
What other minor effects are remaining stand-out eyesores in current games? Can they be improved with simple artistic workarounds, or are advanced technologies needed to solve them?
In my oppinion the vast majority of games have particles and effects that just don't work well.. The majority of developers i've spoken just don't seem to consider improvement in this area necessary since they believe people don't care about such effects but in my oppinion they matter significantly in terms of defining the overall visual appeal of a game.. Alot of developers are pushing for volumetric particle systems/simulators for whatever they can think of just because its an easy way to say "look what we can do on this shiny new console that show just how much more powerful it is!" but without the proper artistic care, even the most technically accurate cloud simulations (capable on modern hardware) still have the potential to just look ugly..
Take for example a game like ZOE 2.. This game for me is by far one of the most beautiful games i have ever played, not because it has DOF, HDR or bump mapping.. Not becuase it uses GI or has some wierd and wonderful technical effects that have never been done before n a game and take up half the processor in real-time.. But becuase what it does have (animated-textured models, textured-environments, billboard particles & point sprites.. basically nothing that hasn't been seen beofre from a technical standpoint..) it does EXCEPTIONALLY WELL..
The smoke/explosions on ZOE2 are some of the best I've seen in a video game and they work well, not because they are volumetric (because they aren't) or because it's a technical masterpiece, but because it's an artistic one..
I think the vast majority of games (gritty realistic or cartoony/light-hearted) could all benefit from much more time taken investing in not just powerful, but beautiful effects engines which really bring the game to life rather than having the terrible contrast of amazing very high res static environements, highly detailed sparse characters on screen and PSOne particles for gunfire and explosion (CoD anyone..?)
It's these kinds of things which really ruin the visual appeal of games for me..
Just my 2 cents.. (maybe a bit more like £5..)