To me, the most important thing about that video clip, is it was posted over a year ago. So where's the tech now? We've seen similar from Sony for several years now, showing it work fantastically. If it works that well, why isn't it out in the general public? I'm guessing there are issues that stop it working effectively. eg. With the original EyeToy, IIRC the idea was much older but the technology wasn't there to work in low-light (living-room) conditions, so the had to wait for a suitable camera to be developed. In development it worked perfectly in brightly lit, showcase situations, but failed in the home. Likewise 'You're in the Movies' was demo'd working in an unrealistic setting. Eurogamer's review had them struggling to get it to operate.
Because none of this tech is new, and yet still isn't mainstream, it must be very hard to achieve a robust response - the reason why the EyeToy crew didn't go with background subtraction. What is this system going to do differently to overcome these issues?
Because none of this tech is new, and yet still isn't mainstream, it must be very hard to achieve a robust response - the reason why the EyeToy crew didn't go with background subtraction. What is this system going to do differently to overcome these issues?