Nerve-Damage said:A multi-core GPU isn’t by no means exotic or revolutionary…IMO!!
Nerve let me ask you this: what would you consider exotic?
Nerve-Damage said:A multi-core GPU isn’t by no means exotic or revolutionary…IMO!!
xbdestroya said:Nerve let me ask you this: what would you consider exotic?
Nerve-Damage said:Exotic:
• Transistor count well over 700 Million mark
• Dual NVIDIA based G80 cores @800MHz
• Eight Sony based IP sub-cores
• And the GPU able to handle real-time (not approximations) rendering for Nurbs, Global Illumination, Phong shading, ECT…
Non-Exotic
• Nvidia G70 based main core @550Mhz check
• Sony based IP sub-cores (2 or 4) check, but in a different way than you are thinking...SPEs shared/locked from CELL via programmable DMA logic
• FlexIO link check
• 2 or 4 MB of Cache ?...would be nice though
xbdestroya said:Leechan here's my challenge to you: having read through the patents as I'm sure you have, provide for us the detailed version of what you think the RSX will resemble. What in your own words is the RSX going to comprise of architecturally?
A lot of patents and stuff get posted followed by what essentially amounts to "See!"
But see what? Everyone posting always assumes there's something there that someone else is going to verify or tell them about. But yet they're *sure* it validates their theories, either way. So now in your own words, with the massive evidence you have at your disposal, please tell us exactly what the RSX is, since apparently it is clear as day to you.
leechan25 said:Dude, you sound like a crying *****! Where all guessing here. The smarty pants need to stop acting like there guess are better than others.
ROG27 said:Nerve-Damage...you were the one that posted the patent on re-usable architecture, weren't you? Have you ever thought they might re-use the original toshiba IP but not physically add more SPE like units to the physical GPU itself...rather share them from a pool of SPEs that the PPE core and G7.x core would be load balancing the workstream from?
leechan25 said:Dude, you sound like a crying *****! Where all guessing here. The smarty pants need to stop acting like there guess are better than others.
Nerve-Damage said:IMO…the SPE presented in the Cell are not going to be presented on the RSX. However, the RSX will have access to them (SPE).
The RSX will contain its own specific sub-cores (Sony IP) for PS2/PS1 emulation and helping with speeding up certain post -processing effects and achieving a higher level of approximation based rendering for Nurbs, Global Illumination, Ray Tracing, Phong Shading, ECT.
I just don’t see the Cell doing everything…or wasting precious resources trying to do Ray-Tracing when that duty should be shared in my opinion along with any other tasking algorithm with the RSX. Leave the Cell for more Physics, sound, AI, game code duties……….
xbdestroya said:The difference is, that you *are* guessing! It's straight guessing from you, based on nothing else but faith and some patents which I don't even think you've read or could explain in your own words. The rest of the 'smarty-pants' are making educated guesses based on what is reasonable. If you don't want to hear what the 'smarty pants' have to say, why even come to B3D? And if you admit that there is a group of people that has a firmer understanding of GPU architecture than you yourself do, why so easily disregard their opinions? It's cognitive dissonance at it's finest.
Listen, I'm not trying to ram my opinion that RSX is not an 'exotic' architecture down anyone's throats; I simply refuse to have the opinion that it *is* some crazy architecture rammed down mine, which is what I perceive your bizzarre 'victory' posts earlier to be.
leechan25 said:Hell, they told us that at E3
Nerve-Damage said:Why do people feel revolutionary means dual core or multi-core anything?
Don’t get me wrong…I like the Cell processor…but I don’t find it to be a revolutionary CPU.
Rather I find it to be something that was expected or time coming with multiple cores CPU. It’s more evolutionary than anything else……..
So why would the RSX be any different *if* it happens to be a multi-core GPU? I.E. comprised of a NVIDIA based core and a specific Sony IP sub-core.
Man evolving from a banana...that would be revolutionary (and shocking ).
A multi-core GPU isn’t by no means exotic or revolutionary…IMO!!
xbdestroya said:I rest my case.
By the way, you need to adjust the way you post - because you're not winning any points from anyone the way you toss insults around.
Also I want to add to a previous post that Version, eVo Ant-UK and Nerve are all posters I get along with and respect; it doesn't matter if our views differ from time to time. In fact I'm a big fan of Version's 'patent drive-bys.' Certainly neither them nor the average poster on B3D is prone to descending to 'tirade' level as you have, and I think you'd benefit from stepping back and reading over your own posts to see how others might perceive them.
ROG27 said:It's already been mentioned that nurbs don't work as effectively as polygons with things like physics-based simulation and manipulation, as well as animating appropriately in a realtime environment. I can't see them using nurbs (at least frequently).
leechan25 said:I what I been trying to say also. Cell is multicore. Why not the GPU?
xbdestroya said:Your mistake is thinking I got mad at that quote of mine rather than your tone. On the contrary, that quote of mine I stand by 100%. I didn't even address you by name when I posted my 'what's everyone getting excited about' comment, yet you jumped all over me as if I were attacking your religion.
And maybe I was...