But it also states that as well for XB1 "RP/BW", however it also includes BW as well. I see it as plain as day from the screen shot.
So make me understand how one (XB1) is "RP/BW" bound at RGBA:16, yet able to do RGBA:32F within it's given spec. However PS4 cannot given its only "BW" bound at RGBA:16.
That's all I'm asking...
I wouldn't say that the RGBA16 is bound on the ESRAM. Given the 16 ROPs, they need 109 GB/s of BW and that's what exactly it provides. It's the theoretically optimal point for that format and a 16 ROP setup.