Revolution wand sensor pic

My issue with the bar is the same as before, how does one use it if you have a projector screen setup, or have your tv mounted on a wall. The only place I would be able to put the bar is on top of my entertainment center, I have more questions about the sensory bar than I have about the controller...I'm hoping we get a bunch of different pictures of various setups at or before E3.
 
NucNavST3 said:
My issue with the bar is the same as before, how does one use it if you have a projector screen setup, or have your tv mounted on a wall. The only place I would be able to put the bar is on top of my entertainment center, I have more questions about the sensory bar than I have about the controller...I'm hoping we get a bunch of different pictures of various setups at or before E3.

I am pretty sure that Nintendo is taking care of those "issues". You probably can mount the sensor bar to the wall just like a picture frame. Plus , the thing probably needs to be calibrated anyway. So it doesn't matter wether you place the sensor baton above or below TV or how big your screen is.
ERP could surely clarify this as he has been trying out the wand. But he won't be telling (NDA)... :LOL:
 
NucNavST3 said:
My issue with the bar is the same as before, how does one use it if you have a projector screen setup, or have your tv mounted on a wall. The only place I would be able to put the bar is on top of my entertainment center, I have more questions about the sensory bar than I have about the controller...I'm hoping we get a bunch of different pictures of various setups at or before E3.
Either whenever you turn on the system or when you turn on a new game, the menu will probably ask you to point at the four corners of the screen to see how far away you are from the screen.
 
Nintendo has stated that this bar is a prototype and therefore the unit that ships with the basic developer kit shouldn't be considered final in any way.

I get slaughtered when I forget to mention stuff like 'prototype' in the title...

Anyways, thanks for the link! :)
 
They should make this "baton" wireless.
If it's connected to the "Revolution" with a wire, in my setup it needs to be about 6 meters long, or at least sell an extension(s) for those who need.
 
rabidrabbit said:
They should make this "baton" wireless.
Why? You'd just have to connect a charging cable regularly to it instead, so what would be the point really? It'd just make it more difficult and expensive, as well as increase radio congestion which might already be bad enough with rev wifi and four bluetooth controllers all vying for the same frequency space.

I sure don't want the sensor bar running out of juice in the middle of a game...

hupfinsgack said:
Plus , the thing probably needs to be calibrated anyway.
Nintendo stated at the unveiling of the controller it doesn't need calibration. Don't ask me how the heck they intend to pull that off, possibly they'll do it with math by triangulating the position of the controller in comparison to the sensor bar or something, I dunno. Their word, not mine, so don't yell at me if you don't believe them. ;)
 
rabidrabbit said:
They should make this "baton" wireless.
If it's connected to the "Revolution" with a wire, in my setup it needs to be about 6 meters long, or at least sell an extension(s) for those who need.

That's just for these dev kits. In the final retail system the controller will be wireless, or should be going on what they've shown thusfar.
 
Guden Oden said:
Nintendo stated at the unveiling of the controller it doesn't need calibration. Don't ask me how the heck they intend to pull that off, possibly they'll do it with math by triangulating the position of the controller in comparison to the sensor bar or something, I dunno. Their word, not mine, so don't yell at me if you don't believe them. ;)
Last E3 they let a few journalists play barely functional demos running on gamecube hardware, but when you play the demo, you had to stand in this little square on the ground. If Nintendo says they can do it though...
 
Titanio said:
That's just for these dev kits. In the final retail system the controller will be wireless, or should be going on what they've shown thusfar.
The controller yes, but I want a wireless baton.
Or at least one that has just the mains lead, just to keep Guden's baton from running ouit of juice.
 
rabidrabbit said:
The controller yes, but I want a wireless baton.
Or at least one that has just the mains lead, just to keep Guden's baton from running ouit of juice.
Why would it have any cables other than the power cable? I can't imagine that it's doing any processing...
 
Oh, didn't think of that! I've just taken it for granted it'll be connected to the "revolution" somehow :)
Yea, don't see no reason why it should have other connectivity but to mains.
That'd be good.
 
no connectivity to the console?????

this "bar" has either to send a signal to the remote control and from there to the rev or the "bar" has to be connected to the rev directly.

as long as i can finally play house of the dead on flatscreen and beamers.
 
Maybe the "sensorbar" is just two spaced IR diodes, have you thought about that?
To me, it would make more sense power wise to have the revmote do the relatively low power detection work, rather than have it continuously beam out an IR signal *and* bluetooth.
 
wait wait, that would mean that the 2 sensors diodes, would have to beam rays like this.

-
- O
- - -
- A
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Edit: the figure doesnt appear as I want it tooo.. sorry

o
--
A this is a human beeing ;-) ok.. then the 2 diods would have to fill the whole space in front of the player with unique rays...... well... no.. at least I dont see how that would be possible. BUT i am sure Nintendo has a good solution for it all, i mean, they wouldnt have made the whole revolution based on the crontroller if it wasnt so :)
 
I think the "wand" serves two purposes. First, triangulate the controller in space. It's giving you orientation, but not location. Second, determine the plane of the screen. Perhaps a test pattern would help to achieve this.
 
booomups, imagine this: You are in a dark room, where the only thing you can see is two fixed light points. If you move closer or back away, they will appear to move away from or approach each other accordingly, so you have sense of depth. If you turn your head or move from side to side, the two points will move in your field of vision (x, y).
This is how the revmote could work.
 
Squeak said:
booomups, imagine this: You are in a dark room, where the only thing you can see is two fixed light points. If you move closer or back away, they will appear to move away from or approach each other accordingly, so you have sense of depth. If you turn your head or move from side to side, the two points will move in your field of vision (x, y).
This is how the revmote could work.
Point the revmote up though. Now you've lost all orientation. It would also take a camera of sorts in the end of the revmote, something that's not necessarily the best way to do it and pretty pricey. You eye can also perceive relative size of the lights. If you looked at them from the side and from far away, you couldn't tell the difference without that.

The sensors appear to be set apart, but triangulation wouldn't work. For just two receivers you need to be in a known plane (and even then you'd be in one of two possible positions). Being able to swing the thing around in the air you could only find a big circle that the revmote was on. GPS units require four satellite signals to pinpoint x, y, and z coordinates on the planet.
 
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