http://revolution.ign.com/articles/694/694785p1.html
IGN has a very limited hands on with the REV controller. Shows a pic of the sensor for it.
IGN has a very limited hands on with the REV controller. Shows a pic of the sensor for it.
NucNavST3 said:My issue with the bar is the same as before, how does one use it if you have a projector screen setup, or have your tv mounted on a wall. The only place I would be able to put the bar is on top of my entertainment center, I have more questions about the sensory bar than I have about the controller...I'm hoping we get a bunch of different pictures of various setups at or before E3.
Either whenever you turn on the system or when you turn on a new game, the menu will probably ask you to point at the four corners of the screen to see how far away you are from the screen.NucNavST3 said:My issue with the bar is the same as before, how does one use it if you have a projector screen setup, or have your tv mounted on a wall. The only place I would be able to put the bar is on top of my entertainment center, I have more questions about the sensory bar than I have about the controller...I'm hoping we get a bunch of different pictures of various setups at or before E3.
Nintendo has stated that this bar is a prototype and therefore the unit that ships with the basic developer kit shouldn't be considered final in any way.
Why? You'd just have to connect a charging cable regularly to it instead, so what would be the point really? It'd just make it more difficult and expensive, as well as increase radio congestion which might already be bad enough with rev wifi and four bluetooth controllers all vying for the same frequency space.rabidrabbit said:They should make this "baton" wireless.
Nintendo stated at the unveiling of the controller it doesn't need calibration. Don't ask me how the heck they intend to pull that off, possibly they'll do it with math by triangulating the position of the controller in comparison to the sensor bar or something, I dunno. Their word, not mine, so don't yell at me if you don't believe them.hupfinsgack said:Plus , the thing probably needs to be calibrated anyway.
rabidrabbit said:They should make this "baton" wireless.
If it's connected to the "Revolution" with a wire, in my setup it needs to be about 6 meters long, or at least sell an extension(s) for those who need.
Last E3 they let a few journalists play barely functional demos running on gamecube hardware, but when you play the demo, you had to stand in this little square on the ground. If Nintendo says they can do it though...Guden Oden said:Nintendo stated at the unveiling of the controller it doesn't need calibration. Don't ask me how the heck they intend to pull that off, possibly they'll do it with math by triangulating the position of the controller in comparison to the sensor bar or something, I dunno. Their word, not mine, so don't yell at me if you don't believe them.
The controller yes, but I want a wireless baton.Titanio said:That's just for these dev kits. In the final retail system the controller will be wireless, or should be going on what they've shown thusfar.
Why would it have any cables other than the power cable? I can't imagine that it's doing any processing...rabidrabbit said:The controller yes, but I want a wireless baton.
Or at least one that has just the mains lead, just to keep Guden's baton from running ouit of juice.
Point the revmote up though. Now you've lost all orientation. It would also take a camera of sorts in the end of the revmote, something that's not necessarily the best way to do it and pretty pricey. You eye can also perceive relative size of the lights. If you looked at them from the side and from far away, you couldn't tell the difference without that.Squeak said:booomups, imagine this: You are in a dark room, where the only thing you can see is two fixed light points. If you move closer or back away, they will appear to move away from or approach each other accordingly, so you have sense of depth. If you turn your head or move from side to side, the two points will move in your field of vision (x, y).
This is how the revmote could work.