This gen ushered in an exciting new world of DLC. From our first experience of the $5 Elder Scrolls horse armour, to the outcries against day one DLC especially when included on disk, the market has had years to settle. I'm wondering where it's landed, and is it a good place?
I've not bought a lot of DLC. I bought a Borderlands mission that was exceptional value, with hours of play time and full of content. I've bought LBP content which has been reasonable. Costumes tend to be expensive, but the level packs were good value IMO. On the flip side, on Tuesday I bought a £5 coop mission for Uncharted 3 that was only 40 minutes long, and that was it. No extra content at all, not even the map to play in survival coop games AFAICS. It seems DLC is extremely hit and miss. You've no idea what you're getting, and unlike games that are reviewed and you can read when a shooter only offers 5-6 hours solo play plus online, DLC isn't covered and you take your chances.
What are your experiences overall? Is DLC providing good value in expanding games you enjoy, or is it pricey? Is it often pointless? Is there any way to regulate the DLC market when there's no right to return and ensure consumers feel safer in trying DLC, or are they just going to have to cross their fingers?
I've not bought a lot of DLC. I bought a Borderlands mission that was exceptional value, with hours of play time and full of content. I've bought LBP content which has been reasonable. Costumes tend to be expensive, but the level packs were good value IMO. On the flip side, on Tuesday I bought a £5 coop mission for Uncharted 3 that was only 40 minutes long, and that was it. No extra content at all, not even the map to play in survival coop games AFAICS. It seems DLC is extremely hit and miss. You've no idea what you're getting, and unlike games that are reviewed and you can read when a shooter only offers 5-6 hours solo play plus online, DLC isn't covered and you take your chances.
What are your experiences overall? Is DLC providing good value in expanding games you enjoy, or is it pricey? Is it often pointless? Is there any way to regulate the DLC market when there's no right to return and ensure consumers feel safer in trying DLC, or are they just going to have to cross their fingers?