Here we go again, and probably the most boring Pulpit musing so far!
Site Stuff
Nothing much has been happening on my end where the site is concerned. That's because of a priority change forced upon me (a bit more later).
The main thing is to spend as much time as I can in finishing up my pixel shader project/research. It's about 80% done right now I'd say. It's taken an unusually long time (it's taken about the length of this year, although definietly not a year's worth of work since on average I spend only about an hour on it per day ) because I simply haven't enough time dedicated to it and the fact that I started out making it DX9HLSL-exclusive and then decided around April to add in OpenGL as well (no HLSL here for rather obvious reasons). During its course, I had, quite a few times, decided to dump it because it was too huge a project for myself to undertake alone but then decided against this everytime because it would mean wasted time. So, it will be completed. Just don't ask when! Of course, it can be benchmarked (otherwise Dave will be annoyed with me!).
One sticking point is whether I should let the public have the source. I haven't been keen on the idea (still isn't) because this usually means additional time post-release (feedback and stuff). But then, as I asked John Carmack for his opinion on some structural details, he said :
So... well, I'm still undecided at the moment but making it open source seems a better idea now. Maybe I'll have my own definition of "open source" though. Wonder what John meant by his last sentence...
Also, I had asked Tim Sweeney about the possibility of having an arrangement whereby Beyond3D can have early looks at his UnrealEngine3. His reply :
Well, let's see what happens one year from now.
A little while back, I was pleasantly surprised to receive an email from someone who basically "kick-started" me in the video card reviewing business/hobby. He was a NVIDIA DevRel manager at the time but he's now (his position) "Lead Evangelist, Windows 3rd Party Gaming and Entertainment, Microsoft Corporation". I'm thinking of interviewing him. He hasn't agreed yet (only asked him yesterday) but it should be interesting if it happens.
Personal Stuff
Well, it has been a rather hectic time for me. Going down to Melbourne/AUS and coming back within the day isn't much fun (you want to talk about jet-lag? How about 14 hours flight-time to-and-fro with a 11 hour break between flights but not being able to get any shuteye the whole while?). Had to do it to bring my parents home from my sister's place in Melbourne. Mom's 72, dad's 82 and has Parkinson's. Needless to say, my time management gets shot to hell with them around and the need to send my old man to a nursing home is both sad but also unavoidable given my personal life arrangements.
S'pose life's like that and many have to go through the same thing...
Oh, and try the following :
While sitting at your desk make CLOCKWISE circles with your RIGHT FOOT. While doing this, draw the number "6" in the air with your RIGHT HAND. Can you do that without having your foot change direction? Don't cheat and try to do it in really-slow motion.
Site Stuff
Nothing much has been happening on my end where the site is concerned. That's because of a priority change forced upon me (a bit more later).
The main thing is to spend as much time as I can in finishing up my pixel shader project/research. It's about 80% done right now I'd say. It's taken an unusually long time (it's taken about the length of this year, although definietly not a year's worth of work since on average I spend only about an hour on it per day ) because I simply haven't enough time dedicated to it and the fact that I started out making it DX9HLSL-exclusive and then decided around April to add in OpenGL as well (no HLSL here for rather obvious reasons). During its course, I had, quite a few times, decided to dump it because it was too huge a project for myself to undertake alone but then decided against this everytime because it would mean wasted time. So, it will be completed. Just don't ask when! Of course, it can be benchmarked (otherwise Dave will be annoyed with me!).
One sticking point is whether I should let the public have the source. I haven't been keen on the idea (still isn't) because this usually means additional time post-release (feedback and stuff). But then, as I asked John Carmack for his opinion on some structural details, he said :
John Carmack to Reverend said:One point I would make is that it is valuable to have the source to the synthetic benchmark avaialble. Driver vendors will be doing complete call traces anyway, you might as well make the source public so developers can see exactly which paths get what performance, which isn't always clear from a one line title on a performance graph.
I do worry about the incredible number of variables there are to test for over something as simple as texture access -- texture size, texture filtering, texture compression / depth, etc, especially when permuted through large numbers of texture units. Still, synthetic benchmarks do have value, and an open one would be a benefit over commercially supported ones.
John Carmack
So... well, I'm still undecided at the moment but making it open source seems a better idea now. Maybe I'll have my own definition of "open source" though. Wonder what John meant by his last sentence...
Also, I had asked Tim Sweeney about the possibility of having an arrangement whereby Beyond3D can have early looks at his UnrealEngine3. His reply :
Tim Sweeney to Reverend said:Hi Anthony,
It's too early to start thinking about this. Let's talk again in a year. (This isn't a "yes" or even a "maybe", it's just an "it's way too early.") Our goal in facilitating benchmarks is to incentivise hardware vendors to optimize for our performance patterns and feature usage, and though lots of stuff is up and running, we're a ways away from having nailed down our final feature set.
UnrealEngine3 is the name for the next major step in Unreal technology, aimed at DirectX9 hardware as the absolute minimum spec, and scaling (way) upwards from there.
-Tim
Well, let's see what happens one year from now.
A little while back, I was pleasantly surprised to receive an email from someone who basically "kick-started" me in the video card reviewing business/hobby. He was a NVIDIA DevRel manager at the time but he's now (his position) "Lead Evangelist, Windows 3rd Party Gaming and Entertainment, Microsoft Corporation". I'm thinking of interviewing him. He hasn't agreed yet (only asked him yesterday) but it should be interesting if it happens.
Personal Stuff
Well, it has been a rather hectic time for me. Going down to Melbourne/AUS and coming back within the day isn't much fun (you want to talk about jet-lag? How about 14 hours flight-time to-and-fro with a 11 hour break between flights but not being able to get any shuteye the whole while?). Had to do it to bring my parents home from my sister's place in Melbourne. Mom's 72, dad's 82 and has Parkinson's. Needless to say, my time management gets shot to hell with them around and the need to send my old man to a nursing home is both sad but also unavoidable given my personal life arrangements.
S'pose life's like that and many have to go through the same thing...
Oh, and try the following :
While sitting at your desk make CLOCKWISE circles with your RIGHT FOOT. While doing this, draw the number "6" in the air with your RIGHT HAND. Can you do that without having your foot change direction? Don't cheat and try to do it in really-slow motion.