Return of Bitboys: Mobile vertex/pixel shaders?

Nebuchadnezzar said:
Nappe1 said:
Cryect: time make a search in here. you seem to dropped out of the news wheel quite a long time ago... it has been a more than a year when NEC announced implementing G10 on their LCD displays.
I have a Bitboys chip in my TFT? :oops:
I think that was for phone displays.
 
Simon F said:
Nebuchadnezzar said:
Nappe1 said:
Cryect: time make a search in here. you seem to dropped out of the news wheel quite a long time ago... it has been a more than a year when NEC announced implementing G10 on their LCD displays.
I have a Bitboys chip in my TFT? :oops:
I think that was for phone displays.

Let's say small, embedded systems, LCD displays. (that should cover the whole market.)
 
If antialiasing on Acceleon is based on that Matrix algorithm, I don't think I'd be very interested in it.

Other than that concerning programmable geometry and pixel shaders in the PDA/mobile space, I'd love to hear more details about it. The first are already present, the latter are the real challenge for the foreseeable future.

The question here for me is that if we're talking about PS1.x or something similar I can't see any real benefit behind it or I must have missed the tons of PS1.x games that have flooded the market so far *cough*

Do BitBoys have plans to port Far Cry?

Obvious joke of course, but I doubt the way the game handles things in general it'll end up ported for that market without reducing tons of details that soon. FC is a CPU/GPU and host ram hog.
 
Ailuros said:
If antialiasing on Acceleon is based on that Matrix algorithm, I don't think I'd be very interested in it.

Other than that concerning programmable geometry and pixel shaders in the PDA/mobile space, I'd love to hear more details about it. The first are already present, the latter are the real challenge for the foreseeable future.

Matrix AA and Matrix AA 2 were radiacally eDRAM dependent. even G10 can do the SVG tiny with AA, so I highly doubt it being Matrix AA. (afaik, there's no eDRAM nor other embedded RAM on Acceleons for that purpose)
 
AJ said:
DaveBaumann said:
Mmmmm, I might need to speak to AJ...

*grin*

Cheers,

AJ

DaveB was teasing us ("us", far away in the console forum) about the Ngage...
And then this...

A Ngage2 powered by a bitboys technologie?
 
Matrix AA and Matrix AA 2 were radiacally eDRAM dependent. even G10 can do the SVG tiny with AA, so I highly doubt it being Matrix AA. (afaik, there's no eDRAM nor other embedded RAM on Acceleons for that purpose)

Wasn't Matrix AA somehow based on some sort of edge blur filter algorithm? If yes I seem to miss the connection of having eDRAM with that one (just out of theoretical curiousity).

A Ngage2 powered by a bitboys technologie?

NOKIA is one of TI's biggest customers.
 
Ailuros said:
Matrix AA and Matrix AA 2 were radiacally eDRAM dependent. even G10 can do the SVG tiny with AA, so I highly doubt it being Matrix AA. (afaik, there's no eDRAM nor other embedded RAM on Acceleons for that purpose)

Wasn't Matrix AA somehow based on some sort of edge blur filter algorithm? If yes I seem to miss the connection of having eDRAM with that one (just out of theoretical curiousity).

It was doomed here as a one, after one and only image released about it. afaik, there was post blur filter, but basic idea was adaptive supersampling. I don't know exactly it worked, but downsampling was made during the copy from rendered tile (eDRAM) to frame buffer. (usually SDRAM)

A Ngage2 powered by a bitboys technologie?

NOKIA is one of TI's biggest customers.

I'd say that, it is not impossible, but there's right now nothing indicating it either.
 
...downsampling was made during the copy from rendered tile (eDRAM) to frame buffer. (usually SDRAM)

That's actually the question here; irrelevant of the method employed I can't figure out why eDRAM would be required at any price. Especially if it resembles to the description above. Unless of course Acceleon doesn't have a tiled or chunk based memory subsystem at all, which doesn't make sense to me either.

...but basic idea was adaptive supersampling

Even if then why even bother with a post blur filter if the above should be correct? I've grown highly reluctant lately with any fancy marketing descriptions and no the bell obviously doesn't ring for BB OY at all here.

In any case hypothetically adaptive in what sense? Coverage mask based techniques alike?

I'd say that, it is not impossible, but there's right now nothing indicating it either.

There's no real indication either that NOKIA will even continue with the nGage project, after the relative flop of the initial offering. I'd say chances are even higher that they might even abandon the idea of a real 3D capable nGage2 all along.
 
Ailuros said:
...downsampling was made during the copy from rendered tile (eDRAM) to frame buffer. (usually SDRAM)

That's actually the question here; irrelevant of the method employed I can't figure out why eDRAM would be required at any price. Especially if it resembles to the description above. Unless of course Acceleon doesn't have a tiled or chunk based memory subsystem at all, which doesn't make sense to me either.

...but basic idea was adaptive supersampling

Even if then why even bother with a post blur filter if the above should be correct? I've grown highly reluctant lately with any fancy marketing descriptions and no the bell obviously doesn't ring for BB OY at all here.

In any case hypothetically adaptive in what sense? Coverage mask based techniques alike?

I'd say that, it is not impossible, but there's right now nothing indicating it either.

There's no real indication either that NOKIA will even continue with the nGage project, after the relative flop of the initial offering. I'd say chances are even higher that they might even abandon the idea of a real 3D capable nGage2 all along.

I don't know enough about the Matrix AA to able to answer any of your further questions. I do know that Matrix AA took several subsamples, in some cases as many as 9, but not the way how it did it. I also know that this forum has at least 2 members that know Exactly how it works, but they have decided not to comment it here.

I don't know enough about nGage project to comment on that either. But again, I know that Nokia still makes a profit (though it has been getting smaller lately.) and they have ~9 000 000 000 Euros in cash. So I doubt it being a money problem really.
 
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