Was xbox vs ps2 interesting debate ? Came 1 year later with vastly superior hardware (back in that time 1 year was like 3 now :d - in terms of hw performance gain)
I think it was from the perspective of how the PS2 performed and what it did next to a more standardized hardware.
No console could compete on fillrate. Probably not even PS3. There was nothing like ZOE2 anywhere. The particles were crazy. The heat haze effect on GT3 and GT4 was no where to be seen on XBOX AFAIK. Even the PS3 didnt have that effect on GT5 and 6. We saw some games punching in ways that we never thought possible on PS2. I dont remember any game on PS2 looking as good as GT4. It still boggles my mind how TTT mimicked PBR. I dont think there is a single game during that generation that had so convincing materials. I would say that putting aside the lack of 3D roaming environments, it was probably the best fighting game of the generation. Including the DOA series on XBOX.
On the other hand we got some crazy visuals on XBOX with Ninja Gaiden and Panzer Dragoon Orta.
They were interesting cases where we could compare similar games between the 2 platforms and see how the PS2 handled visuals to reach a satisfying quality since it didnt have standardized feature sets.
DMC1 for me was the better looking game among the 3 DMC games, and we saw interesting use of bloom, transparencies, textures and lighting combined with beautiful art. The best contender on the XBOX was Ninja Gaiden. A tremendously amazing game. ZoE2 relied heavily on what the PS2 did best. Transparencies, huge amounts of geometry and particles. It was a technical showcase of the PS2's physics. The Silent Hill 2 and 3 were also incredible games that showcased PS2's unqiue capabilities on shadow and fog handling. Then we have the Jak games which I dont think they could have been fully replicated on XBOX while at the same time Conker's Bad Fur Day wouldnt be fully replicated on PS2.
The Splinter Cell series demonstrated some interesting approaches to some effects that the PS2's GPU wasnt designed for.
The PS2 vs the DC alone was a very interesting for similar reasons.
I d say that the DC was the first HD console released too. It also packed amazing AA and textures that were above the PS2's capabilities. I am sure that it had a lot of hidden potential.
I wish it didnt die so we could see more of what it could do. Sonic Adventure 2 was a better looking game than Sonic Heroes on PS2. I doubt Sonic Adventure 2 could have been a perfect port on PS2 if they wever tried.
The PS2 aimed in other areas that made it a physics and effects heavy powerhouse.
Two different hardware released at different periods where one excelled in areas that the other didnt.
So I always wondered how a Shenmue port would have looked on PS2 and how MGS2 or DMC would have looked on the DC because these titles aimed at specific capabilities of the hardware they were developed on.